//---------------------------------------------------------------------------------- void OnTriggerEnter(Collider other) { CharacterActions characterActions = other.GetComponent <CharacterActions>(); if (characterActions) { switch (animationToChange) { case AnimationToChange.Idle: characterActions.RandomizeIdle(); break; case AnimationToChange.Move: characterActions.RandomizeMove(); break; case AnimationToChange.Jump: characterActions.RandomizeJump(); break; } } }