public void Damage(int damage, Vector3 kick = new Vector3()) { GameObject player = GameObject.FindGameObjectWithTag("Player"); if (characterActions != null) { characterActions.OverrideMove(0.2f, kick); } health -= damage; if (this.gameObject == player) { uiController.Health(health); } if (health <= 0) { if (this.gameObject == player) { health = fullHealth; this.gameObject.GetComponent <PlayerController>().YouDied(); } else { int prev = 0; int rand = Random.Range(0, 101); for (int i = 0; i < rewards.Length; i++) { if (rand < prev + rewards[i].x && player != null) { player.GetComponent <MoneySystem>().Increase(rewards[i].y); break; } prev += rewards[i].x; } Destroy(this.gameObject); } } }