Esempio n. 1
0
    void Update()
    {
        if (corners.Count > 1 && Mathf.Abs(corners[nextCorner].x - transform.position.x) < 0.01f && Mathf.Abs(corners[nextCorner].y - transform.position.y) < 0.01f)
        {
            nextCorner = (nextCorner + 1) % corners.Count;
        }

        if (corners.Count > 1 && !playerIsInTrigger)
        {
            characterActions.ChangeVelocity(corners[nextCorner] - transform.position, false);
        }
        else if (playerIsInTrigger)
        {
            characterActions.ChangeVelocity(Vector3.zero, false);
        }
    }
Esempio n. 2
0
    void Update()
    {
        characterActions.ChangeVelocity(new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0.0f), Input.GetAxisRaw("Run") != 0.0f);

        if (Input.GetAxisRaw("Menu") != 0.0f)
        {
            activeSceneManager.SceneChange("Menu", Vector3.zero, Vector3.zero, true);
        }

        if (Input.GetAxisRaw("Fire2") != 0.0f)
        {
            characterActions.Throw(throwable, transform.position, transform.rotation);
        }
    }
Esempio n. 3
0
 void Update()
 {
     characterActions.ChangeVelocity(player.transform.position - transform.position, false);
 }