void OnTriggerStay2D(Collider2D collider2D) { if (collider2D.gameObject.tag == "PlayerD_fromSt" || collider2D.gameObject.tag == "PlayerD_fromSp" || collider2D.gameObject.tag == "PlayerD_fromDef" || collider2D.gameObject.tag == "PlayerD_fromBom") { flashTF = true; characs.EA_SE(); } }