// プレイヤーからの攻撃判定メゾット void OnTriggerEnter2D(Collider2D collider2D) { if (transform.position.x > -8.5f) { if (collider2D.gameObject.tag == "EnemyD") { HP -= characs.DamageProcess(gameObject, characs.playerAttack, characs.StDefense, 0); characs.PA_SE(); } if (collider2D.gameObject.tag == "EnemyD_fromLaser") { HP -= characs.DamageProcess(gameObject, characs.playerAttack, characs.StDefense, 2); } if (collider2D.gameObject.tag == "EnemyD_fromhaitu") { HP -= characs.DamageProcess(gameObject, characs.playerAttack, characs.StDefense, 3); } } }