public Player(ContentManager content, GraphicsDeviceManager graphics, Chara dinoChosen, int index) { this.dinoChosen = dinoChosen; Image = content.Load<Texture2D>("Player/" + dinoChosen.ToString()); _halfTextureSize = new Vector2(Image.Width / 2, Image.Height / 2); ControlScheme = ChosenControl.Gamepad; if (index == 1) { PlayerIndex = PlayerIndex.One; } else { PlayerIndex = PlayerIndex.Two; } Position = Vector2.Zero; Movement = Vector2.Zero; _laserPowerLevel = 1;// 4; change back to 4 for debug lasers Points = 0; if (dinoChosen == Chara.Bronto) { _maxHealth = 100; _maxCharge = 100; } else if (dinoChosen == Chara.Trex) { _maxHealth = 125; _maxCharge = 125; } else if (dinoChosen == Chara.Ptera) { _maxHealth = 75; _maxCharge = 150; } else if (dinoChosen == Chara.Cera) { _maxHealth = 150; _maxCharge = 75; } _currentHealth = _maxHealth; CurrentLazerCharge = _maxCharge; }