예제 #1
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 private static extern void cgGLSetMatrixParameterdr(CgParameter param, [In]double[] matrix);
예제 #2
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 private static extern void cgGLSetTextureParameter(CgParameter param, int texobj);
예제 #3
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 private static extern void cgGLGetMatrixParameterArraydc(CgParameter param, long offset, long nelements, [Out]IntPtr v);
예제 #4
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 private static extern void cgGLSetParameterArray4f(CgParameter param, long offset, long nelements, [In]float[] values);
예제 #5
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 private static extern void cgGLSetParameterPointer(CgParameter param, int fsize, int type, int stride, [In]IntPtr pointer);
예제 #6
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 private static unsafe extern void cgGLSetParameterArray3f(CgParameter param, long offset, long nelements, [In]float* values);
예제 #7
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 private static unsafe extern void cgGLSetParameterArray4d(CgParameter param, long offset, long nelements, [In]double* values);
예제 #8
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 private static extern void cgGLSetParameter2d(CgParameter param, double x, double y);
예제 #9
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 private static extern void cgGLSetParameter2f(CgParameter param, float x, float y);
예제 #10
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 private static extern void cgGLSetParameter1d(CgParameter param, double x);
예제 #11
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 private static extern void cgGLSetParameter1f(CgParameter param, float x);
예제 #12
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 private static extern void cgGLSetMatrixParameterfr(CgParameter param, [In]IntPtr matrix);
예제 #13
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 private static extern void cgGLSetMatrixParameterfr(CgParameter param, [In]float[] matrix);
예제 #14
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 private static unsafe extern void cgGLSetMatrixParameterfr(CgParameter param, [In]float* matrix);
예제 #15
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 private static extern void cgGLSetParameter4fv(CgParameter param, [In]IntPtr values);
예제 #16
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 private static extern void cgGLEnableClientState(CgParameter param);
예제 #17
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 private static extern void cgGLSetParameterArray3d(CgParameter param, long offset, long nelements, [In]double[] values);
예제 #18
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 private static extern void cgGLSetParameter4d(CgParameter param, double x, double y, double z, double w);
예제 #19
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 private static extern void cgGLEnableTextureParameter(CgParameter param);
예제 #20
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 private static unsafe extern void cgGLSetParameter4dv(CgParameter param, [In]double* values);
예제 #21
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 private static extern void cgGLSetParameterArray4d(CgParameter param, long offset, long nelements, [In]IntPtr values);
예제 #22
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 private static extern void cgGLSetParameter4dv(CgParameter param, [In]double[] values);
예제 #23
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 private static unsafe extern void cgGLSetParameterPointer(CgParameter param, int fsize, int type, int stride, [In]void* pointer);
예제 #24
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 private static extern void cgGLSetParameter4f(CgParameter param, float x, float y, float z, float w);
예제 #25
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 private static extern void cgGLSetStateMatrixParameter(CgParameter param, int matrix, int transform);
예제 #26
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 private static extern void cgGLSetParameter4fv(CgParameter param, [In]float[] values);
예제 #27
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 private static extern void cgGLSetupSampler(CgParameter param, int texobj);
예제 #28
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 private static unsafe extern void cgGLSetParameter4fv(CgParameter param, [In]float* values);
예제 #29
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 private static unsafe extern void cgGLGetMatrixParameterArraydr(CgParameter param, long offset, long nelements, [Out]double* v);
예제 #30
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 private static unsafe extern void cgGLSetMatrixParameterdr(CgParameter param, [In]double* matrix);