private void OnCollisionEnter2D(Collision2D collision) { PlayHitParticleAccordingToCollission(collision); if (collision.collider.tag == "raquette") { AudioManagerForOneGame.am.PlaySound("pongHitPaddle"); camShake.AskLittleShake(); CalculateNewTrajectory(collision); } else if (collision.collider.tag == "but") { AudioManagerForOneGame.am.PlaySound("pongHitWall"); camShake.AskShake(); rb.velocity = Vector2.zero; StartCoroutine("Goal"); } else { AudioManagerForOneGame.am.PlaySound("pongHitWall"); } }