public void OutCeiling() { AssetManager.Effect.Retrieve("DirectionSound_DetachShild", transform); m_ceiling.SetActive(false); for (int i = 0; i < m_ceilingfx.Length; ++i) { m_ceilingfx[i].SetActive(true); } StartCoroutine(CeilingSpark()); m_cameraShake.Active(); DirectionManager.Instance.OpenNarration(5006); Invoke("Acceleration", 4.0f); }