void Start() { Debug.LogWarning("Using Camera.main"); cameraShake = Camera.main.GetComponent <CameraShake>(); eventHandler.OnHit += () => { cameraShake.AddShakeNoise(.1f, .5f, 5f); }; eventHandler.OnDeath += () => { cameraShake.AddShakeNoise(.15f, .5f, 2.5f); }; }
void Awake() { instance = this; if (shake) { cameraShake = Camera.main.GetComponent <CameraShake>(); cameraShake.AddShakeNoise(1000000000f, .05f, 4f); } }