public void StartNewProjectFlowCorrectly() { // Arrange Texture2D testScreenshot = new Texture2D(10, 10); // Act buildModeHUDController.NewProjectStart(testScreenshot); // Assert buildModeHUDController.controllers.newProjectDetailsController.Received(1).SetPublicationScreenshot(testScreenshot); // TODO: This is temporal until we add the Welcome panel where the user will be able to edit the project info //buildModeHUDController.controllers.newProjectDetailsController.Received(1).SetActive(true); }