public void StartNewProjectFlowCorrectly()
        {
            // Arrange
            Texture2D testScreenshot = new Texture2D(10, 10);

            // Act
            buildModeHUDController.NewProjectStart(testScreenshot);

            // Assert
            buildModeHUDController.controllers.newProjectDetailsController.Received(1).SetPublicationScreenshot(testScreenshot);

            // TODO: This is temporal until we add the Welcome panel where the user will be able to edit the project info
            //buildModeHUDController.controllers.newProjectDetailsController.Received(1).SetActive(true);
        }