public void EntityListChanged() { if (HUDController.i.builderInWorldMainHud == null) { return; } hudController.SetEntityList(GetEntitiesInCurrentScene()); }
public void SetEntityListCorrectly() { // Arrange List <BIWEntity> testEntityList = new List <BIWEntity>(); testEntityList.Add(new BIWEntity()); testEntityList.Add(new BIWEntity()); testEntityList.Add(new BIWEntity()); // Act buildModeHUDController.SetEntityList(testEntityList); // Assert buildModeHUDController.controllers.inspectorController.Received(1).SetEntityList(testEntityList); }
public void SetEntityListCorrectly() { // Arrange List <DCLBuilderInWorldEntity> testEntityList = new List <DCLBuilderInWorldEntity>(); testEntityList.Add(new GameObject("_DCLBuilderInWorldEntity1").AddComponent <DCLBuilderInWorldEntity>()); testEntityList.Add(new GameObject("_DCLBuilderInWorldEntity2").AddComponent <DCLBuilderInWorldEntity>()); testEntityList.Add(new GameObject("_DCLBuilderInWorldEntity3").AddComponent <DCLBuilderInWorldEntity>()); // Act buildModeHUDController.SetEntityList(testEntityList); // Assert buildModeHUDController.controllers.inspectorController.Received(1).SetEntityList(testEntityList); }