private void BomBoonAction()
    {
        RotationCharacter();

        if (CheckAnimationEND("booon"))
        {
            player_Special_sta = PLAYER_SPECIALIST_STA.NORMAL;
            PlayerSta          = (int)player_Special_sta;
            ModelTransformReset();
            bomsetflg = false;
            bomb.BombswitchON(Attack);
        }
    }