private void BomBoonAction() { RotationCharacter(); if (CheckAnimationEND("booon")) { player_Special_sta = PLAYER_SPECIALIST_STA.NORMAL; PlayerSta = (int)player_Special_sta; ModelTransformReset(); bomsetflg = false; bomb.BombswitchON(Attack); } }
private void BomBoonAction() { RotationCharacter(); if (CheckAnimationEND("booon")) { player_Special_sta = PLAYER_SPECIALIST_STA.NORMAL; PlayerSta = (int)player_Special_sta; ModelTransformReset(); bomsetflg = false; bomb.BombswitchON(Attack); } }