void DamageLiving(ExplosionSite site, Bomb bomb) { foreach (Living x in Globals.BlobManager.GetLifeBehaviours()) { if (Globals.Level.IsPathBlocked(site.position, x.transform.position)) { // in cover continue; } float d = (x.transform.position - site.position).magnitude; float dmg = bomb.ComputeDamage(d); if (bomb.IsPlayerBomb == (x == Globals.Player.living)) { dmg *= x.FriendlyFireMult; } if (dmg > 0) { x.Health -= dmg; } } }