public void UnPauseGame() { m_bIsPaused = false; Time.timeScale = 1.0f; if (BeatManager != null) { BeatManager.UnPause(); } if (Menu_Pause != null) { Menu_Pause.Resume(); if (EventSystem != null) { EventSystem.SetSelectedGameObject(null); } } }
public void UnPauseGame() { m_bIsPaused = false; Time.timeScale = 1.0f; if (BeatManager != null) { BeatManager.UnPause(); } if (Menu_Pause != null) { Menu_Pause.Resume(); if (EventSystem != null) { EventSystem.SetSelectedGameObject(null); } } }