private void Start() { _beatManager.AddTimeQuantumEventListener(OnTimeQuantumEvent); _queue.onSoundAdded += OnSoundAdded; }
private void Start() { _beatManager.AddTimeQuantumEventListener(OnTimeQuantumEvent, int.MaxValue); }
private void Start() { _beatManager.AddTimeQuantumEventListener(OnTimeQuantumEvent); _queue.onSoundAdded += OnSoundAdded; }
private void Start() { _beatManager.AddTimeQuantumEventListener(OnTimeQuantumEvent, int.MaxValue); }