private void Awake() { AnimationEvents.OnPlayerFall += PlayerFall; AnimationEvents.OnEnemyFall += EnemyFall; AnimationEvents.OnPlayerWin += PlayerWin; AnimationEvents.OnPlayPuke += EnemyPuke; AnimationEvents.OnStopMainMusic += StopMainMusic; AnimationEvents.OnPlaySpinningSound += PlayPlayerSpinning; GameController.OnGameTimeComplete += FightTimeout; beatManager = GetComponent <BeatManager>(); beatManager.SetMainSong(_clipMainMusic); }