Exemple #1
0
 public void UnPauseGame()
 {
     m_bIsPaused    = false;
     Time.timeScale = 1.0f;
     if (BeatManager != null)
     {
         BeatManager.UnPause();
     }
     if (Menu_Pause != null)
     {
         Menu_Pause.Resume();
         if (EventSystem != null)
         {
             EventSystem.SetSelectedGameObject(null);
         }
     }
 }