// Update is called once per frame
    void Update()
    {
        if (start)
        {
            countdownTxt.text = Mathf.Round(timer).ToString();
            timer            -= Time.deltaTime;
        }
        if (timer <= 0)
        {
            countdown.SetActive(false);
            balloon.SetActive(true);

            if (balloonState.IsUnsuccess())
            {
                balloon.SetActive(false);
                //Debug.LogError("Fail");
                SaveSystem.UpdateMiniGameData(false);
                LevelLoader.Instance.LoadMainGame();
                balloonState.SetIsUnsuccess(false);
                start = false;
            }
            if (balloonState.IsSuccess())
            {
                balloon.SetActive(false);
                //Debug.LogError("Success!");
                SaveSystem.UpdateMiniGameData(true);
                LevelLoader.Instance.LoadMainGame();
                balloonState.SetIsSuccess(false);
                start = false;
            }
        }
    }