public BalloonDeathEmitter(Balloon balloon) : base(balloon.GetCenter().X + 25, balloon.GetCenter().Y + 25, balloon.z - 0.1f) { this.particleScale = 2f; this.particlesPerTick = 25; this.lifespanMS = 900; this.ticksPerSecond = 1; this.particleSpeedX = -2f; this.particleSpeedY = -1.33f; this.particleRandomSpeedX = 4f; this.particleRandomSpeedY = 6f; this.particleLifespanMS = 500; this.fadeAccordingToLifespan = true; this.particleGravity = 0.75f; this.particleScale = 0.15f; switch (balloon.color) { case Balloon.BalloonColor.Black: this.particleTexture = BALLOON_DEATH_PARTICLE_BLACK; break; case Balloon.BalloonColor.Blue: this.particleTexture = BALLOON_DEATH_PARTICLE_BLUE; break; case Balloon.BalloonColor.Yellow: this.particleTexture = BALLOON_DEATH_PARTICLE_YELLOW; break; case Balloon.BalloonColor.Pink: this.particleTexture = BALLOON_DEATH_PARTICLE_PINK; break; } this.balloon = balloon; this.blendState = BlendState.AlphaBlend; }