예제 #1
0
        public void Update(WorldManager world, DwarfTime time)
        {
            int  hour      = world.Time.CurrentDate.Hour;
            bool shouldEat = TimeDiff(hour, HourOfLastEating) > 12;

            if (_prevHour < 0)
            {
                _prevHour = hour;
            }
            int timeDiff = TimeDiff(hour, _prevHour);

            if (timeDiff > 0)
            {
                _prevHour = hour;
                MaybeDelay(world);
            }
            switch (AdventureState)
            {
            case State.None:
            {
                var balloonPorts = world.PlayerFaction.GetRooms().OfType <BalloonPort>().ToList();
                if (balloonPorts.Count == 0)
                {
                    LastEvent      = "The adventuring party was cancelled, no balloon port.";
                    AdventureState = State.Done;
                    break;
                }
                foreach (var creature in Party)
                {
                    if (!(creature.CurrentTask is GoToZoneTask))
                    {
                        creature.AssignTask(new GoToZoneTask(balloonPorts.First())
                            {
                                Priority = Task.PriorityType.High, Wait = true
                            });
                    }
                }
                AdventureState = State.Starting;
                Vehicle        = EntityFactory.CreateEntity <Balloon>("Balloon", balloonPorts.First().GetBoundingBox().Center() + Vector3.Up * 10);
                Vehicle.GetComponent <BalloonAI>().State = BalloonAI.BalloonState.Waiting;
                Vehicle.GetComponent <BalloonAI>().WaitTimer.Reset();
                break;
            }

            case State.Starting:
            {
                if (Vehicle != null)
                {
                    Vehicle.GetComponent <BalloonAI>().State = BalloonAI.BalloonState.Waiting;
                    Vehicle.GetComponent <BalloonAI>().WaitTimer.Reset();
                }
                var balloonPorts = world.PlayerFaction.GetRooms().OfType <BalloonPort>().ToList();
                if (balloonPorts.Count == 0)
                {
                    LastEvent = "The adventuring party was cancelled, no balloon port.";
                    foreach (var creature in Party)
                    {
                        ReturnCreature(creature);
                        if (creature.CurrentTask is GoToZoneTask)
                        {
                            creature.CancelCurrentTask();
                        }
                    }
                    AdventureState = State.Done;
                    break;
                }
                var port = balloonPorts.First();
                Party.RemoveAll(creature => creature.IsDead);
                if (Party.Count == 0)
                {
                    LastEvent      = "The adventuring party was cancelled, no more members.";
                    AdventureState = State.Done;
                    break;
                }

                bool allOnZone = true;
                foreach (var creature in Party.Where(c => c.Active))
                {
                    if (!port.IsRestingOnZone(creature.Position))
                    {
                        if (!(creature.CurrentTask is GoToZoneTask))
                        {
                            creature.AssignTask(new GoToZoneTask(balloonPorts.First())
                                {
                                    Priority = Task.PriorityType.High, Wait = true
                                });
                        }
                        allOnZone = false;
                        break;
                    }
                    else
                    {
                        DestroyCreature(creature);
                        allOnZone = false;
                    }
                }

                if (allOnZone)
                {
                    Vehicle.GetComponent <BalloonAI>().State = BalloonAI.BalloonState.Leaving;
                    OnStart(world);
                    AdventureState = State.TravelingtoDestination;
                }
                break;
            }

            case State.TravelingtoDestination:
            {
                RemainingTravelTime -= new TimeSpan(0, timeDiff, 0, 0, 0);
                if (shouldEat)
                {
                    Eat(world.Time.CurrentDate);
                    if (AdventureState == State.Done)
                    {
                        break;
                    }
                }

                if (RemainingTravelTime.TotalHours < 1)
                {
                    this.LastEvent = String.Format("The adventuring party has arrived at {0}", DestinationFaction);
                    AdventureState = State.PerformingAction;
                    ActionTimer    = new Timer(ActionTimeMinutes * 60.0f, true);
                    OnArrival(world);
                }

                break;
            }

            case State.PerformingAction:
            {
                ActionTimer.Update(time);
                if (ActionTimer.HasTriggered)
                {
                    OnAction(world);
                    AdventureState      = State.ComingBack;
                    RemainingTravelTime = GetETA(world);
                }
                break;
            }

            case State.ComingBack:
            {
                RemainingTravelTime -= new TimeSpan(0, timeDiff, 0, 0, 0);
                if (shouldEat)
                {
                    Eat(world.Time.CurrentDate);
                    if (AdventureState == State.Done)
                    {
                        break;
                    }
                }
                if (RemainingTravelTime.TotalHours < 1)
                {
                    var     balloonPorts = world.PlayerFaction.GetRooms().OfType <BalloonPort>().ToList();
                    Vector3 location     = world.Camera.Position;
                    if (balloonPorts.Count != 0)
                    {
                        location = balloonPorts.First().GetBoundingBox().Center() + Vector3.Up * 10;
                    }

                    if (Vehicle == null || Vehicle.IsDead)
                    {
                        Vehicle = EntityFactory.CreateEntity <Balloon>("Balloon", location);
                    }
                    Vehicle.GetComponent <BalloonAI>().State = BalloonAI.BalloonState.DeliveringGoods;
                    OnReturn(world);
                    AdventureState = State.Done;
                }
                break;
            }

            case State.Done:
            {
                if (Vehicle != null)
                {
                    Vehicle.GetRoot().Delete();
                }
                break;
            }
            }
        }