예제 #1
0
    private void HandleRivalBehaviour()
    {
        if (!rivalBalloon)
        {
            return;
        }

        // Release the balloon
        if (rivalBalloon.State == Balloon.BalloonStatus.Danger &&
            willRivalReleaseBalloon)
        {
            ReleaseBalloon(false);
            willRivalReleaseBalloon = UnityEngine.Random.value < rivalSuccessProp;
            return;
        }

        // Balloon boom
        if (rivalBalloon.Inflate(rivalPresentInputSpeed * Time.deltaTime, 1.0f))
        {
            rival.ResetInflateAnimationSpeed();
            willRivalReleaseBalloon = UnityEngine.Random.value < rivalSuccessProp;
            Invoke("SpawnRivalBalloon", failFreezeTime);
            IsRivalFreezing = true;
            rivalBalloon    = null;
            rival.StartDizzy();
        }
        else
        {
            rival.SetInflateAnimationSpeed(rivalPresentInputSpeed * rivalInflateAniSpeedMultiplier);
        }
    }