// Use this for initialization void Start() { score = BallBehavior.getScore(); FinalScore.text = score.ToString(); RestartButton.onClick.AddListener(Restart); SetHighscore(score); setCoins(BallBehavior.getCoins()); checkScore(score); gameNum++; if (score == 99) { ShopSprite.setActiveSprite(0); } if (gameNum == 10) { Advertisement.Show(); gameNum = 0; } }