/** * This function sets the environment settings based on the EnvState object. * Only Client processes call this function. */ public static void SetEnvState(EnvState envState) { m_sessionScript.LeftScore = envState.leftScore; m_sessionScript.RightScore = envState.rightScore; m_humanScript.transform.position = envState.humanPos.ToVector2(); m_agentScript.transform.position = envState.agentPos.ToVector2(); GeneralUtils.SetPaddleSize("leftPaddle", envState.leftPaddleLen, envState.leftPaddleWidth); GeneralUtils.SetPaddleSize("rightPaddle", envState.rightPaddleLen, envState.rightPaddleWidth); m_ballScript.transform.position = envState.ballPos.ToVector2(); m_ballScript.transform.eulerAngles = envState.ballOrientation.ToVector3(); m_sessionScript.currMatch = envState.currMatch; try{ GeneralUtils.UpdateEnvironmentDifficulty(envState.currMatch.difficulty); }catch (Exception e) {} if (envState.extraInfo.Contains("ballHit")) { //play pong hit sound m_ballScript.PlayBallHitSound(); } }