public void SetSelected(ref GameObject g) { ReleaseSelected(); mSelectedSphere = g.GetComponent <BallBehavior>(); Debug.Assert(mSelectedSphere != null); mSelectedSphere.SetAsSelected(); }
public void SetSelected(ref GameObject g) { ReleaseSelected(); mSelectedSphere = g.GetComponent <BallBehavior>(); Debug.Assert(mSelectedSphere != null); mSelectedSphere.SetAsSelected(); }