void OnMouseDown() { if (manager.getSceneState() == "Placing" && !manager.objectToMove) { objectState = "Selected"; transform.localScale += new Vector3(0.05f, 0.05f, 0.05f); manager.objectToMove = gameObject; audioScript.MakePopInvSound(); //genera sonido al seleccionar objeto para mover } }
public void createPig() { if (GameData.currentGame.coins >= pigPrize && station.activeSelf) { audioScript.MakePopInvSound(); //Genera sonido al crear el objeto sceneState = "Placing"; GameObject t = Instantiate(pigPrefab); objectToMove = t; } else { audioScript.MakeErrorSound(); } //Genera sonido de error al clicar sin recursos suficientes }