public void PlayerDeath() { Debug.Log("Die"); if (_spawnManager != null) { Rigidbody2D rigidbody = _spawnManager.currentActivePlayer.GetComponent <Rigidbody2D>(); if (rigidbody != null) { rigidbody.constraints = RigidbodyConstraints2D.FreezeAll; } anim.SetBool("isWalking", false); _audioPlay.PlayDeathSound(); _menuScript.PauseGame(); _spawnManager.ChangePlayer(_loops); if (_loops < 3) { _loops++; Debug.Log(_loops); } } }