Пример #1
0
    void OnMouseDown()
    {
        if (manager.getSceneState() == "Placing" && !manager.objectToMove)
        {
            objectState           = "Selected";
            transform.localScale += new Vector3(0.05f, 0.05f, 0.05f);
            manager.objectToMove  = gameObject;

            audioScript.MakePopInvSound(); //genera sonido al seleccionar objeto para mover
        }
    }
Пример #2
0
    public void createPig()
    {
        if (GameData.currentGame.coins >= pigPrize && station.activeSelf)
        {
            audioScript.MakePopInvSound(); //Genera sonido al crear el objeto

            sceneState = "Placing";

            GameObject t = Instantiate(pigPrefab);
            objectToMove = t;
        }
        else
        {
            audioScript.MakeErrorSound();
        }                                      //Genera sonido de error al clicar sin recursos suficientes
    }