void BossCraft() { EnemyCountText.text = "ボス:" + "1 / 1"; bossflag = true; InstantBoss = Instantiate(Boss); switch (SceneManager.GetActiveScene().name) { case "Stage1": gameObject.AddComponent <DogBossTextScript>().Stagenum = 1; gameObject.AddComponent <DogBossEventScript>().type = 1; break; case "Stage2": gameObject.AddComponent <DogBossTextScript>().Stagenum = 2; gameObject.AddComponent <DogBossEventScript>().type = 2; break; case "Stage3": gameObject.AddComponent <DogBossTextScript>().Stagenum = 3; gameObject.AddComponent <DogBossEventScript>().type = 3; break; case "StageDeath": EnemyCountText.text = "ボス:" + "1 / 5"; gameObject.AddComponent <DogBossTextScript>().Stagenum = 4; gameObject.AddComponent <DogBossEventScript>().type = 4; break; } //BGM Change audioScript.BossBattle(); }