예제 #1
0
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnStopAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_Ability.StopAudioClipSet, null);
     m_Ability.StopAudioClipSet.AudioClips = (AudioClip[])list.list;
 }
예제 #2
0
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnDeathAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_Health.DeathAudioClipSet, null);
     m_Health.DeathAudioClipSet.AudioClips = (AudioClip[])list.list;
 }
예제 #3
0
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnPickupAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_ObjectPickup.PickupAudioClipSet, null);
     m_ObjectPickup.PickupAudioClipSet.AudioClips = (AudioClip[])list.list;
 }
예제 #4
0
        /// <summary>
        /// Remove the AudioClip element at the list index.
        /// </summary>
        public static void OnAudioClipListRemove(ReorderableList list, AnimatorAudioStateSet.AnimatorAudioState[] animatorAudioStates, string preferencesKey, UnityEngine.Object target)
        {
            var state = animatorAudioStates[EditorPrefs.GetInt(preferencesKey, 0)];

            AudioClipSetInspector.OnAudioClipListRemove(list, state.AudioClipSet, target);
        }
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnChargeAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_ShootableWeapon.ChargeAudioClipSet, null);
 }
예제 #6
0
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnExplosionAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_Explosion.ExplosionAudioClipSet, null);
     m_Explosion.ExplosionAudioClipSet.AudioClips = (AudioClip[])list.list;
 }
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnReloadCompleteAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_ShootableWeapon.ReloadCompleteAudioClipSet, null);
 }
예제 #8
0
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnRepeatedJumpAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_Jump.RepeatedJumpAudioClipSet, null);
     m_Jump.RepeatedJumpAudioClipSet.AudioClips = (AudioClip[])list.list;
 }
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnActivateAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_StateTrigger.ActivateAudioClipSet, null);
     m_StateTrigger.ActivateAudioClipSet.AudioClips = (AudioClip[])list.list;
 }
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnActiveAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_TrajectoryObject.ActiveAudioClipSet, null);
     m_TrajectoryObject.ActiveAudioClipSet.AudioClips = (AudioClip[])list.list;
 }
예제 #11
0
 /// <summary>
 /// Remove the AudioClip element at the list index.
 /// </summary>
 private void OnRespawnAudioClipListRemove(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListRemove(list, m_Respawner.RespawnAudioClipSet, null);
     m_Respawner.RespawnAudioClipSet.AudioClips = (AudioClip[])list.list;
 }