/// <summary> /// Draws the AudioClip element. /// </summary> private void OnAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_AudioClipsList, rect, index, m_PlayAudioClip.AudioClipSet, null); }
/// <summary> /// Draws the AudioClip element. /// </summary> private void OnDeathAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_ReorderableDeathAudioClipsList, rect, index, m_Health.DeathAudioClipSet, null); }
/// <summary> /// Draws the AudioClip element. /// </summary> public static void OnAudioClipDraw(ReorderableList list, Rect rect, int index, AnimatorAudioStateSet.AnimatorAudioState[] animatorAudioStates, string preferencesKey, UnityEngine.Object target) { var state = animatorAudioStates[EditorPrefs.GetInt(preferencesKey, 0)]; AudioClipSetInspector.OnAudioClipDraw(list, rect, index, state.AudioClipSet, target); }
/// <summary> /// Draws the AudioClip element. /// </summary> private void OnStopAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_ReorderableStartAudioClipsList, rect, index, m_Ability.StopAudioClipSet, null); }
/// <summary> /// Draws the AudioClip element. /// </summary> private void OnPickupAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_ReorderablePickupAudioClipsList, rect, index, m_ObjectPickup.PickupAudioClipSet, null); }
/// <summary> /// Draws the AudioClip element. /// </summary> private void OnExplosionAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_ReorderableExplosionAudioClipsList, rect, index, m_Explosion.ExplosionAudioClipSet, null); }
/// <summary> /// Draws the AudioClip element. /// </summary> private void OnChargeAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_ReorderableChargeAudioClipsList, rect, index, m_ShootableWeapon.ChargeAudioClipSet, null); }
/// <summary> /// Draws the AudioClip element. /// </summary> private void OnRepeatedJumpAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_ReorderableRepeatedJumpAudioClipsList, rect, index, m_Jump.RepeatedJumpAudioClipSet, null); }
/// <summary> /// Draws the AudioClip element. /// </summary> private void OnActivateAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused) { AudioClipSetInspector.OnAudioClipDraw(m_ReorderableActivateAudioClipsList, rect, index, m_StateTrigger.ActivateAudioClipSet, null); }