예제 #1
0
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_AudioClipsList, rect, index, m_PlayAudioClip.AudioClipSet, null);
 }
예제 #2
0
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnDeathAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_ReorderableDeathAudioClipsList, rect, index, m_Health.DeathAudioClipSet, null);
 }
예제 #3
0
        /// <summary>
        /// Draws the AudioClip element.
        /// </summary>
        public static void OnAudioClipDraw(ReorderableList list, Rect rect, int index, AnimatorAudioStateSet.AnimatorAudioState[] animatorAudioStates, string preferencesKey, UnityEngine.Object target)
        {
            var state = animatorAudioStates[EditorPrefs.GetInt(preferencesKey, 0)];

            AudioClipSetInspector.OnAudioClipDraw(list, rect, index, state.AudioClipSet, target);
        }
예제 #4
0
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnStopAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_ReorderableStartAudioClipsList, rect, index, m_Ability.StopAudioClipSet, null);
 }
예제 #5
0
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnPickupAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_ReorderablePickupAudioClipsList, rect, index, m_ObjectPickup.PickupAudioClipSet, null);
 }
예제 #6
0
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnExplosionAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_ReorderableExplosionAudioClipsList, rect, index, m_Explosion.ExplosionAudioClipSet, null);
 }
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnChargeAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_ReorderableChargeAudioClipsList, rect, index, m_ShootableWeapon.ChargeAudioClipSet, null);
 }
예제 #8
0
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnRepeatedJumpAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_ReorderableRepeatedJumpAudioClipsList, rect, index, m_Jump.RepeatedJumpAudioClipSet, null);
 }
 /// <summary>
 /// Draws the AudioClip element.
 /// </summary>
 private void OnActivateAudioClipDraw(Rect rect, int index, bool isActive, bool isFocused)
 {
     AudioClipSetInspector.OnAudioClipDraw(m_ReorderableActivateAudioClipsList, rect, index, m_StateTrigger.ActivateAudioClipSet, null);
 }