/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnStopAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_Ability.StopAudioClipSet, null); m_Ability.StopAudioClipSet.AudioClips = (AudioClip[])list.list; }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnDeathAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_Health.DeathAudioClipSet, null); m_Health.DeathAudioClipSet.AudioClips = (AudioClip[])list.list; }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnPickupAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_ObjectPickup.PickupAudioClipSet, null); m_ObjectPickup.PickupAudioClipSet.AudioClips = (AudioClip[])list.list; }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> public static void OnAudioClipListRemove(ReorderableList list, AnimatorAudioStateSet.AnimatorAudioState[] animatorAudioStates, string preferencesKey, UnityEngine.Object target) { var state = animatorAudioStates[EditorPrefs.GetInt(preferencesKey, 0)]; AudioClipSetInspector.OnAudioClipListRemove(list, state.AudioClipSet, target); }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnChargeAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_ShootableWeapon.ChargeAudioClipSet, null); }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnExplosionAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_Explosion.ExplosionAudioClipSet, null); m_Explosion.ExplosionAudioClipSet.AudioClips = (AudioClip[])list.list; }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnReloadCompleteAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_ShootableWeapon.ReloadCompleteAudioClipSet, null); }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnRepeatedJumpAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_Jump.RepeatedJumpAudioClipSet, null); m_Jump.RepeatedJumpAudioClipSet.AudioClips = (AudioClip[])list.list; }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnActivateAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_StateTrigger.ActivateAudioClipSet, null); m_StateTrigger.ActivateAudioClipSet.AudioClips = (AudioClip[])list.list; }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnActiveAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_TrajectoryObject.ActiveAudioClipSet, null); m_TrajectoryObject.ActiveAudioClipSet.AudioClips = (AudioClip[])list.list; }
/// <summary> /// Remove the AudioClip element at the list index. /// </summary> private void OnRespawnAudioClipListRemove(ReorderableList list) { AudioClipSetInspector.OnAudioClipListRemove(list, m_Respawner.RespawnAudioClipSet, null); m_Respawner.RespawnAudioClipSet.AudioClips = (AudioClip[])list.list; }