예제 #1
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnDeathAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_Health.DeathAudioClipSet, null);
 }
예제 #2
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_PlayAudioClip.AudioClipSet, null);
 }
예제 #3
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnTakeDamageAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_Health.TakeDamageAudioClipSet, null);
 }
예제 #4
0
        /// <summary>
        /// Adds a new AudioClip element.
        /// </summary>
        public static void OnAudioClipListAdd(ReorderableList list, AnimatorAudioStateSet.AnimatorAudioState[] animatorAudioStates, string preferencesKey, UnityEngine.Object target)
        {
            var state = animatorAudioStates[EditorPrefs.GetInt(preferencesKey, 0)];

            AudioClipSetInspector.OnAudioClipListAdd(list, state.AudioClipSet, target);
        }
예제 #5
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnStopAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_Ability.StopAudioClipSet, null);
 }
예제 #6
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnExplosionAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_Explosion.ExplosionAudioClipSet, null);
 }
예제 #7
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnPickupAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_ObjectPickup.PickupAudioClipSet, null);
 }
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnReloadCompleteAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_ShootableWeapon.ReloadCompleteAudioClipSet, null);
 }
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnChargeAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_ShootableWeapon.ChargeAudioClipSet, null);
 }
예제 #10
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnRepeatedJumpAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_Jump.RepeatedJumpAudioClipSet, null);
 }
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnActivateAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_StateTrigger.ActivateAudioClipSet, null);
 }
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnActiveAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_TrajectoryObject.ActiveAudioClipSet, null);
 }
예제 #13
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnRespawnAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_Respawner.RespawnAudioClipSet, null);
 }
예제 #14
0
 /// <summary>
 /// Adds a new AudioClip element to the AudioClipSet.
 /// </summary>
 private void OnAirborneJumpAudioClipListAdd(ReorderableList list)
 {
     AudioClipSetInspector.OnAudioClipListAdd(list, m_Jump.AirborneJumpAudioClipSet, null);
 }