/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnDeathAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_Health.DeathAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_PlayAudioClip.AudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnTakeDamageAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_Health.TakeDamageAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element. /// </summary> public static void OnAudioClipListAdd(ReorderableList list, AnimatorAudioStateSet.AnimatorAudioState[] animatorAudioStates, string preferencesKey, UnityEngine.Object target) { var state = animatorAudioStates[EditorPrefs.GetInt(preferencesKey, 0)]; AudioClipSetInspector.OnAudioClipListAdd(list, state.AudioClipSet, target); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnStopAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_Ability.StopAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnExplosionAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_Explosion.ExplosionAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnPickupAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_ObjectPickup.PickupAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnReloadCompleteAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_ShootableWeapon.ReloadCompleteAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnChargeAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_ShootableWeapon.ChargeAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnRepeatedJumpAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_Jump.RepeatedJumpAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnActivateAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_StateTrigger.ActivateAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnActiveAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_TrajectoryObject.ActiveAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnRespawnAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_Respawner.RespawnAudioClipSet, null); }
/// <summary> /// Adds a new AudioClip element to the AudioClipSet. /// </summary> private void OnAirborneJumpAudioClipListAdd(ReorderableList list) { AudioClipSetInspector.OnAudioClipListAdd(list, m_Jump.AirborneJumpAudioClipSet, null); }