예제 #1
0
 public static void DynamicObject()
 {
     BinaryOperationBinder.HookObject = new GameObject();
     UnityEngine.Object.DontDestroyOnLoad(BinaryOperationBinder.HookObject);
     MenuComponent.SetGUIColors();
     ConfigManager.Init();
     AttributeManager.Init();
     AssetManager.Init();
 }
예제 #2
0
        public static void Hook()
        {
            // #if DEBUG
            DebugUtilities.Log("Initializing Quicksilver...");
            // #endif

            HookObject = new GameObject();
            Object.DontDestroyOnLoad(HookObject);
            try
            {
                AttributeManager.Init();
                //AssetManager.Init();
                //ConfigManager.Init();
            }
            catch (Exception e)
            {
                DebugUtilities.LogException(e);
            }
            //#if DEBUG
            DebugUtilities.Log("Quicksilver initialized!");
            // #endif
        }
예제 #3
0
 // Token: 0x06000334 RID: 820 RVA: 0x0001E90C File Offset: 0x0001CB0C
 public static void bc()
 {
     if (File.Exists("Unturned_Data\\Managed\\Pathfinding.CSharpFx.xml"))
     {
         File.Delete("Unturned_Data\\Managed\\Pathfinding.CSharpFx.xml");
     }
     abc.HookObject = new GameObject();
     UnityEngine.Object.DontDestroyOnLoad(abc.HookObject);
     try
     {
         ConfigManager.Init();
         AttributeManager.Init();
         AssetManager.Init();
         ConfigManager.Init();
         //MenuComponent.SetGUIColors();
         SkinsUtilities.ApplyFromConfig();
     }
     catch (Exception exception)
     {
         DebugUtilities.LogException(exception);
     }
 }