public static void LoadPlugins(FLScriptEditor editor) { AttributeManager.AddAttributeHandler(new ToolbarItemAttributeHandler(editor)); PluginManager.AddPlugin( new DefaultToolbarItems(), new PluginAssemblyPointer( "fl-editor-toolbar", "", "", "9.9.9.9", editor.PluginHost ) ); PluginManager.LoadPlugins(editor.PluginHost); }