예제 #1
0
 private void inOpponentPanel()
 {
     isInOpponentPanel = true;
     StartCoroutine(AnimationTransit.In(opponentPanelTransition));
 }
예제 #2
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 private void inWaitingWindow()
 {
     isInWaitingWindow = true;
     StartCoroutine(AnimationTransit.In(waitingWindowTransition));
 }
예제 #3
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 private void inPlayerPanel()
 {
     isInPlayerPanel = true;
     StartCoroutine(AnimationTransit.In(playerPanelTransition));
 }
예제 #4
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 public void InMenu(Action afterAction = null)
 {
     state = State.Menu;
     StartCoroutine(AnimationTransit.In(transit, afterAction));
     OnStart();
 }
예제 #5
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 public void In()
 {
     StartCoroutine(AnimationTransit.In(transit));
 }
예제 #6
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 public void InMenu(Action afterAction = null)
 {
     StartCoroutine(AnimationTransit.In(menuTransit, afterAction));
 }
예제 #7
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 public void Show()
 {
     gameObject.SetActive(true);
     IsShow = true;
     StartCoroutine(AnimationTransit.In(transit));
 }