private void inOpponentPanel() { isInOpponentPanel = true; StartCoroutine(AnimationTransit.In(opponentPanelTransition)); }
private void inWaitingWindow() { isInWaitingWindow = true; StartCoroutine(AnimationTransit.In(waitingWindowTransition)); }
private void inPlayerPanel() { isInPlayerPanel = true; StartCoroutine(AnimationTransit.In(playerPanelTransition)); }
public void InMenu(Action afterAction = null) { state = State.Menu; StartCoroutine(AnimationTransit.In(transit, afterAction)); OnStart(); }
public void In() { StartCoroutine(AnimationTransit.In(transit)); }
public void InMenu(Action afterAction = null) { StartCoroutine(AnimationTransit.In(menuTransit, afterAction)); }
public void Show() { gameObject.SetActive(true); IsShow = true; StartCoroutine(AnimationTransit.In(transit)); }