예제 #1
0
 public void PressedCreateRoomOnLobby()
 {
     Debug.Log("ClubManager::PressedCreateRoomOnLobby");
     backButton.Inactive();
     StartCoroutine(AnimationTransit.Transition(transit, createRoomTransit, () => backButton.Active()));
     state = State.CreateRoom;
 }
예제 #2
0
 public void OnCancelCreateRoom()
 {
     Debug.Log("ClubManager::OnCancelCreateRoom");
     backButton.Inactive();
     StartCoroutine(AnimationTransit.Transition(createRoomTransit, transit, () => backButton.Active()));
     state = State.Menu;
 }
예제 #3
0
 private void cancelModeSelectTransition()
 {
     isInOpponentPanel = false;
     isInWaitingWindow = true;
     StartCoroutine(AnimationTransit.Transition(opponentPanelTransition, waitingWindowTransition));
 }