예제 #1
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            var directory      = AssetDatabase.GUIDToAssetPath(RestoredAGXFile.DataDirectoryId);
            var directoryValid = directory.Length > 0 && AssetDatabase.IsValidFolder(directory);

            using (new GUILayout.HorizontalScope()) {
                GUILayout.Label(GUI.MakeLabel("Data directory"), skin.label, GUILayout.Width(160));

                var statusColor = directoryValid ?
                                  Color.Lerp(Color.white, Color.green, 0.2f) :
                                  Color.Lerp(Color.white, Color.red, 0.2f);
                var prevColor = UnityEngine.GUI.backgroundColor;

                UnityEngine.GUI.backgroundColor = statusColor;
                GUILayout.TextField(directory, skin.textField);
                UnityEngine.GUI.backgroundColor = prevColor;
                if (GUILayout.Button(GUI.MakeLabel("...", false, "Open file panel"),
                                     skin.button,
                                     GUILayout.Width(28)))
                {
                    var newDirectory = EditorUtility.OpenFolderPanel("Prefab data directory", "Assets", "");
                    if (newDirectory.Length > 0)
                    {
                        var relPath = IO.Utils.MakeRelative(newDirectory, Application.dataPath).Replace('\\', '/');
                        if (AssetDatabase.IsValidFolder(relPath))
                        {
                            RestoredAGXFile.DataDirectoryId = AssetDatabase.AssetPathToGUID(relPath);
                            EditorUtility.SetDirty(RestoredAGXFile);
                        }
                    }
                }
            }
        }
예제 #2
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            if (AttachmentPair == null)
            {
                PerformRemoveFromParent();
                return;
            }

            bool guiWasEnabled = UnityEngine.GUI.enabled;

            using (new GUI.Indent(12)) {
                Undo.RecordObject(AttachmentPair, "Constraint Tool");

                GUILayout.Label(GUI.MakeLabel("Reference frame", true), skin.label);
                GUI.HandleFrame(AttachmentPair.ReferenceFrame, skin, 4 + 12);
                GUILayout.BeginHorizontal();
                GUILayout.Space(12);
                if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString(), false, "Synchronized with reference frame"),
                                     GUI.ConditionalCreateSelectedStyle(AttachmentPair.Synchronized, skin.button),
                                     new GUILayoutOption[] { GUILayout.Width(24), GUILayout.Height(14) }))
                {
                    AttachmentPair.Synchronized = !AttachmentPair.Synchronized;
                    if (AttachmentPair.Synchronized)
                    {
                        ConnectedFrameTool.TransformHandleActive = false;
                    }
                }
                GUILayout.Label(GUI.MakeLabel("Connected frame", true), skin.label);
                GUILayout.EndHorizontal();
                UnityEngine.GUI.enabled = !AttachmentPair.Synchronized;
                GUI.HandleFrame(AttachmentPair.ConnectedFrame, skin, 4 + 12);
                UnityEngine.GUI.enabled = guiWasEnabled;
            }
        }
예제 #3
0
        public static Constraint.ECollisionsState ConstraintCollisionsStateGUI(Constraint.ECollisionsState state, GUISkin skin)
        {
            bool guiWasEnabled = UnityEngine.GUI.enabled;

            using (new GUI.Indent(12)) {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel("Disable collisions: ", true), GUI.Align(skin.label, TextAnchor.MiddleLeft), new GUILayoutOption[] { GUILayout.Width(140), GUILayout.Height(25) });

                    UnityEngine.GUI.enabled = !EditorApplication.isPlaying;
                    if (GUILayout.Button(GUI.MakeLabel("Rb " + GUI.Symbols.Synchronized.ToString() + " Rb", false, "Disable all shapes in rigid body 1 against all shapes in rigid body 2."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2 ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableRigidBody1VsRigidBody2;
                    }

                    if (GUILayout.Button(GUI.MakeLabel("Ref " + GUI.Symbols.Synchronized.ToString() + " Con", false, "Disable Reference object vs. Connected object."),
                                         GUI.ConditionalCreateSelectedStyle(state == Constraint.ECollisionsState.DisableReferenceVsConnected, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(76), GUILayout.Height(25) }))
                    {
                        state = state == Constraint.ECollisionsState.DisableReferenceVsConnected ?
                                Constraint.ECollisionsState.KeepExternalState :
                                Constraint.ECollisionsState.DisableReferenceVsConnected;
                    }
                    UnityEngine.GUI.enabled = guiWasEnabled;
                }
                GUILayout.EndHorizontal();
            }

            return(state);
        }
예제 #4
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        private Tuple <PropertyWrapper, CableProperties.Direction, object> OnPropertyGUI(CableProperties.Direction dir,
                                                                                         CableProperties properties,
                                                                                         GUISkin skin)
        {
            Tuple <PropertyWrapper, CableProperties.Direction, object> changed = null;
            var data = EditorData.Instance.GetData(properties, "CableProperty" + dir.ToString());

            if (GUI.Foldout(data, GUI.MakeLabel(dir.ToString()), skin))
            {
                using (new GUI.Indent(12)) {
                    GUI.Separator();

                    var wrappers = PropertyWrapper.FindProperties <CableProperty>(System.Reflection.BindingFlags.Instance |
                                                                                  System.Reflection.BindingFlags.Public);
                    foreach (var wrapper in wrappers)
                    {
                        if (wrapper.GetContainingType() == typeof(float) && InspectorEditor.ShouldBeShownInInspector(wrapper.Member))
                        {
                            var value = EditorGUILayout.FloatField(InspectorGUI.MakeLabel(wrapper.Member),
                                                                   wrapper.Get <float>(properties[dir]));
                            if (UnityEngine.GUI.changed)
                            {
                                changed = new Tuple <PropertyWrapper, CableProperties.Direction, object>(wrapper, dir, value);
                                UnityEngine.GUI.changed = false;
                            }
                        }
                    }
                }
            }
            return(changed);
        }
예제 #5
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        protected override bool OverrideOnInspectorGUI(CableProperties properties, GUISkin skin)
        {
            if (properties == null)
            {
                return(true);
            }

            Undo.RecordObject(properties, "Cable properties");

            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Cable Properties", true), skin.label);

            GUI.Separator();

            using (new GUI.Indent(12)) {
                foreach (CableProperties.Direction dir in CableProperties.Directions)
                {
                    OnPropertyGUI(dir, properties, skin);
                    GUI.Separator();
                }
            }

            if (UnityEngine.GUI.changed)
            {
                EditorUtility.SetDirty(properties);
            }

            return(true);
        }
예제 #6
0
        public void OnInspectorGUI(GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("AGXUnity Editor Settings", 24, true), skin.label);

            GUI.Separator3D();

            // BuiltInToolsTool settings GUI.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label);

                HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin);
            }

            GUI.Separator();

            BuildPlayer_CopyBinaries = GUI.Toggle(GUI.MakeLabel("<b>Build Player:</b> Copy AGX Dynamics binaries",
                                                                false,
                                                                "[Recommended enabled]\nCopy dependent AGX Dynamics binaries to target player directory."),
                                                  BuildPlayer_CopyBinaries,
                                                  skin.button,
                                                  skin.label);

            GUI.Separator();

            if (GUILayout.Button(GUI.MakeLabel("Regenerate custom editors"), skin.button))
            {
                Utils.CustomEditorGenerator.Synchronize(true);
            }

            GUI.Separator3D();
        }
예제 #7
0
        private void HandleConstraintRowsGUI(ConstraintUtils.ConstraintRow[] rows, InvokeWrapper[] wrappers, GUISkin skin)
        {
            foreach (InvokeWrapper wrapper in wrappers)
            {
                if (wrapper.HasAttribute <HideInInspector>())
                {
                    continue;
                }

                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel(wrapper.Member.Name), skin.label, GUILayout.MinWidth(74));
                    GUILayout.FlexibleSpace();
                    GUILayout.BeginVertical();
                    {
                        for (int i = 0; i < 3; ++i)
                        {
                            using (new BeginConstraintRowGUI(rows[i], wrapper)) {
                                GUILayout.BeginHorizontal();
                                {
                                    HandleConstraintRowType(rows[i], i, wrapper, skin);
                                }
                                GUILayout.EndHorizontal();
                            }
                        }
                    }
                    GUILayout.EndVertical();
                }
                GUILayout.EndHorizontal();

                GUI.Separator();
            }
        }
예제 #8
0
        public void OnInspectorGUI(GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("AGXUnity Editor Settings", 24, true), skin.label);

            GUI.Separator3D();

            // BuiltInToolsTool settings GUI.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label);

                HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin);
            }

            GUI.Separator();

            if (GUILayout.Button(GUI.MakeLabel("Regenerate custom editors"), skin.button))
            {
                Utils.CustomEditorGenerator.Synchronize(true);
            }

            GUI.Separator3D();
        }
예제 #9
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            // Possible undo performed that deleted the constraint. Remove us.
            if (Constraint == null)
            {
                PerformRemoveFromParent();
                return;
            }

            GUILayout.Label(GUI.MakeLabel(Constraint.Type.ToString(), 24, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));
            GUI.Separator();

            // Render AttachmentPair GUI.
            base.OnPreTargetMembersGUI(skin);

            GUI.Separator();

            Constraint.CollisionsState = ConstraintCollisionsStateGUI(Constraint.CollisionsState, skin);
            Constraint.SolveType       = ConstraintSolveTypeGUI(Constraint.SolveType, skin);

            GUI.Separator();

            Constraint.ConnectedFrameNativeSyncEnabled = ConstraintConnectedFrameSyncGUI(Constraint.ConnectedFrameNativeSyncEnabled, skin);

            GUI.Separator();

            ConstraintRowsGUI(skin);
        }
예제 #10
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        protected override void OnPreFrameGUI(CableRouteNode node, GUISkin skin)
        {
            using (new GUI.Indent(12)) {
                node.Type = (Cable.NodeType)EditorGUILayout.EnumPopup(GUI.MakeLabel("Type"), node.Type, skin.button);

                GUI.Separator();
            }
        }
예제 #11
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        public static bool ConstraintConnectedFrameSyncGUI(bool enabled, GUISkin skin)
        {
            using (new GUI.Indent(12)) {
                enabled = GUI.Toggle(GUI.MakeLabel("Connected frame animated", true), enabled, skin.button, skin.label);
            }

            return(enabled);
        }
예제 #12
0
        public void ConstraintRowsGUI(GUISkin skin)
        {
            try {
                ConstraintUtils.ConstraintRowParser constraintRowParser = ConstraintUtils.ConstraintRowParser.Create(Constraint);

                InvokeWrapper[] memberWrappers = InvokeWrapper.FindFieldsAndProperties(null, typeof(ElementaryConstraintRowData));
                if (constraintRowParser.HasTranslationalRows)
                {
                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryTranslational), GUI.MakeLabel("Translational properties </b>(along constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.TranslationalRows, memberWrappers, skin);
                    }
                }

                if (constraintRowParser.HasRotationalRows)
                {
                    GUI.Separator();

                    if (GUI.Foldout(Selected(SelectedFoldout.OrdinaryElementaryRotational), GUI.MakeLabel("Rotational properties </b>(about constraint axis)<b>", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12))
                            HandleConstraintRowsGUI(constraintRowParser.RotationalRows, memberWrappers, skin);
                    }
                }

                ElementaryConstraintController[] controllers = Constraint.GetElementaryConstraintControllers();
                if (controllers.Length > 0)
                {
                    if (!constraintRowParser.Empty)
                    {
                        GUI.Separator();
                    }

                    if (GUI.Foldout(Selected(SelectedFoldout.Controllers), GUI.MakeLabel("Controllers", true), skin, OnFoldoutStateChange))
                    {
                        using (new GUI.Indent(12)) {
                            GUI.Separator();
                            foreach (var controller in controllers)
                            {
                                HandleConstraintControllerGUI(controller, skin);

                                GUI.Separator();
                            }
                        }
                    }
                }
            }
            catch (AGXUnity.Exception e) {
                GUILayout.Label(GUI.MakeLabel("Unable to parse constraint rows", true), skin.label);
                GUILayout.Label(GUI.MakeLabel("  - " + e.Message, Color.red), skin.label);
            }
        }
예제 #13
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        public static Constraint.ESolveType ConstraintSolveTypeGUI(Constraint.ESolveType solveType, GUISkin skin)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(12);
                GUILayout.Label(GUI.MakeLabel("Solve Type", true), skin.label, GUILayout.Width(140));
                solveType = (Constraint.ESolveType)EditorGUILayout.EnumPopup(solveType, skin.button, GUILayout.ExpandWidth(true), GUILayout.Height(18), GUILayout.Width(2 * 76 + 4));
            }
            GUILayout.EndHorizontal();

            return(solveType);
        }
예제 #14
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            // TODO: Improvements.
            //   - "Copy-paste" shape.
            //       1. Select object with primitive shape(s)
            //       2. Select object to copy the shape(s) to
            //   - Move from-to existing bodies or create a new body.
            //   - Mesh object operations.
            //       * Simplify assembly
            //       * Multi-select to create meshes
            //   - Inspect element (hold 'i').

            if (!AGXUnity.Utils.Math.IsUniform(Assembly.transform.lossyScale, 1.0E-3f))
            {
                Debug.LogWarning("Scale of AGXUnity.Assembly transform isn't uniform. If a child rigid body is moving under this transform the (visual) behavior is undefined.", Assembly);
            }

            bool rbButtonPressed         = false;
            bool shapeButtonPressed      = false;
            bool constraintButtonPressed = false;

            GUI.ToolsLabel(skin);
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(12);
                using (GUI.ToolButtonData.ColorBlock) {
                    rbButtonPressed         = GUILayout.Button(GUI.MakeLabel("RB", true, "Assembly rigid body tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.RigidBody, skin.button), GUILayout.Width(30f), GUI.ToolButtonData.Height);
                    shapeButtonPressed      = GUILayout.Button(GUI.MakeLabel("Shape", true, "Assembly shape tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Shape, skin.button), GUILayout.Width(54f), GUI.ToolButtonData.Height);
                    constraintButtonPressed = GUILayout.Button(GUI.MakeLabel("Constraint", true, "Assembly constraint tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Constraint, skin.button), GUILayout.Width(80f), GUI.ToolButtonData.Height);
                }
            }
            GUILayout.EndHorizontal();

            HandleModeGUI(skin);

            if (rbButtonPressed)
            {
                ChangeMode(Mode.RigidBody);
            }
            if (shapeButtonPressed)
            {
                ChangeMode(Mode.Shape);
            }
            if (constraintButtonPressed)
            {
                ChangeMode(Mode.Constraint);
            }

            GUI.Separator();

            OnObjectListsGUI(Assembly, skin);
        }
예제 #15
0
        public static object Vector3Drawer(object obj, InvokeWrapper wrapper, GUISkin skin)
        {
            var valInField = wrapper.Get <Vector3>(obj);

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel(wrapper.Member.Name));
                valInField = EditorGUILayout.Vector3Field("", valInField);
            }
            GUILayout.EndHorizontal();

            return(valInField);
        }
예제 #16
0
        public override void OnInspectorGUI()
        {
            if (Utils.KeyHandler.HandleDetectKeyOnGUI(this.targets, Event.current))
            {
                return;
            }

            var editorData = this.target as EditorData;
            var skin       = InspectorEditor.Skin;

            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Editor data", 18, true), skin.label);

            GUI.Separator3D();

            const float firstLabelWidth = 190;

            GUILayout.BeginHorizontal();
            {
                TimeSpan span = TimeSpan.FromSeconds(editorData.SecondsSinceLastGC);
                GUILayout.Label(GUI.MakeLabel("Seconds since last GC:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(string.Format("{0:D2}m:{1:D2}s", span.Minutes, span.Seconds), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Number of data entries:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(editorData.NumEntries.ToString(), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Number of cached data entries:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(editorData.NumCachedEntries.ToString(), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUI.Separator();
            using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.25f)))
                using (GUI.AlignBlock.Center) {
                    if (GUILayout.Button(GUI.MakeLabel("Collect garbage"), skin.button, GUILayout.Width(110)))
                    {
                        editorData.GC();
                    }
                }
            GUI.Separator();

            EditorUtility.SetDirty(target);
        }
예제 #17
0
        private void OnPropertyGUI(CableProperties.Direction dir, CableProperties properties, GUISkin skin)
        {
            var data = EditorData.Instance.GetData(properties, "CableProperty" + dir.ToString());

            if (GUI.Foldout(data, GUI.MakeLabel(dir.ToString()), skin))
            {
                using (new GUI.Indent(12)) {
                    GUI.Separator();

                    properties[dir].YoungsModulus = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Young's modulus"), properties[dir].YoungsModulus), 1.0E-6f, float.PositiveInfinity);
                    properties[dir].YieldPoint    = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Yield point"), properties[dir].YieldPoint), 0.0f, float.PositiveInfinity);
                    properties[dir].Damping       = Mathf.Clamp(EditorGUILayout.FloatField(GUI.MakeLabel("Spook damping"), properties[dir].Damping), 0.0f, float.PositiveInfinity);
                }
            }
        }
예제 #18
0
        private void OnShapeListGUI(GUISkin skin)
        {
            if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody, "Shapes"), GUI.MakeLabel("Shapes", true), skin))
            {
                return;
            }

            Shape[] shapes = RigidBody.GetComponentsInChildren <Shape>();
            if (shapes.Length == 0)
            {
                using (new GUI.Indent(12))
                    GUILayout.Label(GUI.MakeLabel("Empty", true), skin.label);
                return;
            }

            using (new GUI.Indent(12)) {
                foreach (var shape in shapes)
                {
                    GUI.Separator();
                    if (!GUI.Foldout(EditorData.Instance.GetData(RigidBody,
                                                                 shape.GetInstanceID().ToString()),
                                     GUI.MakeLabel("[" + GUI.AddColorTag(shape.GetType().Name, Color.Lerp(Color.green, Color.black, 0.4f)) + "] " + shape.name),
                                     skin))
                    {
                        continue;
                    }

                    GUI.Separator();
                    using (new GUI.Indent(12)) {
                        Undo.RecordObjects(shape.GetUndoCollection(), "Shape");

                        shape.enabled = GUI.Toggle(GUI.MakeLabel("Enable"), shape.enabled, skin.button, skin.label);
                        if (shape is AGXUnity.Collide.Mesh)
                        {
                            GUI.Separator();

                            var newMeshSource = GUI.ShapeMeshSourceGUI((shape as AGXUnity.Collide.Mesh).SourceObjects.FirstOrDefault(), skin);
                            if (newMeshSource != null)
                            {
                                (shape as AGXUnity.Collide.Mesh).SetSourceObject(newMeshSource);
                            }
                        }
                        GUI.Separator();
                        BaseEditor <Shape> .Update(shape, shape, skin);
                    }
                }
            }
        }
예제 #19
0
        public override void OnPreTargetMembersGUI()
        {
            var skin = InspectorEditor.Skin;

            GUILayout.Label(GUI.MakeLabel("Debug render manager", 16, true), GUI.Align(skin.label, TextAnchor.MiddleCenter));

            GUI.Separator();

            var newRenderState = GUI.Toggle(GUI.MakeLabel("Debug render shapes"), Manager.RenderShapes, skin.button, skin.label);

            if (newRenderState != Manager.RenderShapes)
            {
                Manager.RenderShapes = newRenderState;
                EditorUtility.SetDirty(Manager);
            }
            GUI.MaterialEditor(GUI.MakeLabel("Shape material"), 100, Manager.ShapeRenderMaterial, skin, newMaterial => Manager.ShapeRenderMaterial = newMaterial, true);

            GUI.Separator();

            using (new GUILayout.HorizontalScope()) {
                Manager.RenderContacts = GUI.Toggle(GUI.MakeLabel("Render contacts"), Manager.RenderContacts, skin.button, skin.label);
                Manager.ContactColor   = EditorGUILayout.ColorField(Manager.ContactColor);
            }

            Manager.ContactScale = EditorGUILayout.Slider(GUI.MakeLabel("Scale"), Manager.ContactScale, 0.0f, 1.0f);

            GUI.Separator();

            Manager.ColorizeBodies = GUI.Toggle(GUI.MakeLabel("Colorize bodies",
                                                              false,
                                                              "Every rigid body instance will be rendered with a unique color (wire framed)."),
                                                Manager.ColorizeBodies,
                                                skin.button,
                                                skin.label);
            Manager.HighlightMouseOverObject = GUI.Toggle(GUI.MakeLabel("Highlight mouse over object",
                                                                        false,
                                                                        "Highlight mouse over object in scene view."),
                                                          Manager.HighlightMouseOverObject,
                                                          skin.button,
                                                          skin.label);
            Manager.IncludeInBuild = GUI.Toggle(GUI.MakeLabel("Include in build",
                                                              false,
                                                              "Include debug rendering when building the project."),
                                                Manager.IncludeInBuild,
                                                skin.button,
                                                skin.label);
        }
예제 #20
0
        public void OnInspectorGUI()
        {
            if (RigidBody == null || GetChildren().Length == 0)
            {
                PerformRemoveFromParent();
                return;
            }

            var skin = InspectorEditor.Skin;

            GUILayout.Space(4);
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Create visual tool", 16, true), skin.label);

            GUILayout.Space(2);
            GUI.Separator();
            GUILayout.Space(4);

            foreach (var tool in GetChildren <ShapeVisualCreateTool>())
            {
                if (ShapeVisual.HasShapeVisual(tool.Shape))
                {
                    continue;
                }

                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel(tool.Shape.name, 16, true), skin.label);
                tool.OnInspectorGUI(true);
            }

            var createCancelState = GUI.CreateCancelButtons(true, skin, "Create shape visual for shapes that hasn't already got one.");

            if (createCancelState == GUI.CreateCancelState.Create)
            {
                foreach (var tool in GetChildren <ShapeVisualCreateTool>())
                {
                    if (!ShapeVisual.HasShapeVisual(tool.Shape))
                    {
                        tool.CreateShapeVisual();
                    }
                }
            }
            if (createCancelState != GUI.CreateCancelState.Nothing)
            {
                PerformRemoveFromParent();
            }
        }
예제 #21
0
        public override void OnInspectorGUI()
        {
            if (Utils.KeyHandler.HandleDetectKeyOnGUI(this.targets, Event.current))
            {
                return;
            }

            var selected = from obj in this.targets select obj as CableProperties;

            if (selected.Count() == 0)
            {
                return;
            }

            Undo.RecordObjects(selected.ToArray(), "Cable properties");

            var skin = InspectorEditor.Skin;

            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Cable Properties", true), skin.label);

            GUI.Separator();

            Tuple <PropertyWrapper, CableProperties.Direction, object> changed = null;

            using (new GUI.Indent(12)) {
                foreach (CableProperties.Direction dir in CableProperties.Directions)
                {
                    var tmp = OnPropertyGUI(dir, selected.First(), skin);
                    if (tmp != null)
                    {
                        changed = tmp;
                    }
                    GUI.Separator();
                }
            }

            if (changed != null)
            {
                foreach (var properties in selected)
                {
                    changed.Item1.ConditionalSet(properties[changed.Item2], changed.Item3);
                    EditorUtility.SetDirty(properties);
                }
            }
        }
예제 #22
0
        public override void OnPostTargetMembersGUI()
        {
            var skin = InspectorEditor.Skin;

            GUI.Separator();

            GUIStyle dragDropFieldStyle = new GUIStyle(skin.textArea);

            dragDropFieldStyle.alignment = TextAnchor.MiddleCenter;
            dragDropFieldStyle.richText  = true;

            Rect dropArea = new Rect();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Assign Shape Material [" + GUI.AddColorTag("drop area", Color.Lerp(Color.green, Color.black, 0.4f)) + "]",
                                              false,
                                              "Assigns dropped shape material to all shapes in this rigid body."),
                                dragDropFieldStyle,
                                GUILayout.Height(22));
                dropArea = GUILayoutUtility.GetLastRect();

                bool resetMaterials = GUILayout.Button(GUI.MakeLabel("Reset",
                                                                     false,
                                                                     "Reset shapes material to null."),
                                                       skin.button,
                                                       GUILayout.Width(42)) &&
                                      EditorUtility.DisplayDialog("Reset shape materials", "Reset all shapes material to default [null]?", "OK", "Cancel");
                if (resetMaterials)
                {
                    AssignShapeMaterialToAllShapes(null);
                }
            }
            GUILayout.EndHorizontal();

            GUI.HandleDragDrop <ShapeMaterial>(dropArea, Event.current, (shapeMaterial) => { AssignShapeMaterialToAllShapes(shapeMaterial); });

            GUI.Separator();

            OnShapeListGUI(RigidBody.GetComponentsInChildren <Shape>(), this);

            GUI.Separator();

            OnConstraintListGUI(m_constraints.ToArray(), this);
        }
예제 #23
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        protected override bool OverrideOnInspectorGUI(EditorData target, GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("Editor data", 18, true), skin.label);

            GUI.Separator3D();

            const float firstLabelWidth = 190;

            GUILayout.BeginHorizontal();
            {
                TimeSpan span = TimeSpan.FromSeconds(target.SecondsSinceLastGC);
                GUILayout.Label(GUI.MakeLabel("Seconds since last GC:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(string.Format("{0:D2}m:{1:D2}s", span.Minutes, span.Seconds), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Number of data entries:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(target.NumEntries.ToString(), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Number of cached data entries:"), skin.label, GUILayout.Width(firstLabelWidth));
                GUILayout.Label(GUI.MakeLabel(target.NumCachedEntries.ToString(), true), skin.label);
            }
            GUILayout.EndHorizontal();

            GUI.Separator();
            using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.green, 0.25f)))
                using (GUI.AlignBlock.Center) {
                    if (GUILayout.Button(GUI.MakeLabel("Collect garbage"), skin.button, GUILayout.Width(110)))
                    {
                        target.GC();
                    }
                }
            GUI.Separator();

            EditorUtility.SetDirty(target);

            return(true);
        }
예제 #24
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        public void OnInspectorGUI(bool onlyNameAndMaterial = false)
        {
            var skin = InspectorEditor.Skin;

            if (!onlyNameAndMaterial)
            {
                GUILayout.Space(4);
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Create visual tool", 16, true), skin.label);

                GUILayout.Space(2);
                GUI.Separator();
                GUILayout.Space(4);
            }

            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Name:", true), skin.label, GUILayout.Width(64));
                Name = GUILayout.TextField(Name, skin.textField, GUILayout.ExpandWidth(true));
            }
            GUILayout.EndHorizontal();

            GUI.MaterialEditor(GUI.MakeLabel("Material:", true),
                               64,
                               Material,
                               skin,
                               newMaterial => Material = newMaterial);

            GUI.Separator();

            if (!onlyNameAndMaterial)
            {
                var createCancelState = GUI.CreateCancelButtons(Preview != null, skin, "Create new shape visual");
                if (createCancelState == GUI.CreateCancelState.Create)
                {
                    CreateShapeVisual();
                }
                if (createCancelState != GUI.CreateCancelState.Nothing)
                {
                    PerformRemoveFromParent();
                    return;
                }
            }
        }
예제 #25
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        public void OnInspectorGUI(GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("AGXUnity Editor Settings", 24, true), skin.label);

            GUI.Separator3D();

            // BuiltInToolsTool settings GUI.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label);

                HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin);
            }

            GUI.Separator3D();
        }
        private void HandleCollisionGroupEntryPair(CollisionGroupEntryPair entryPair, GUISkin skin)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.BeginVertical(GUILayout.Width(12));
                {
                    GUILayout.Space(4);
                    GUILayout.Label(GUI.MakeLabel("[", 22), skin.label, GUILayout.Height(32), GUILayout.Width(12));
                }
                GUILayout.EndVertical();

                GUILayout.BeginVertical();
                {
                    HandleCollisionGroupEntry(entryPair.First, skin);
                    HandleCollisionGroupEntry(entryPair.Second, skin);
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();
        }
        private void HandleCollisionGroupEntry(CollisionGroupEntry entry, GUISkin skin)
        {
            bool buttonPressed = false;

            GUILayout.BeginHorizontal();
            {
                entry.Tag     = GUILayout.TextField(entry.Tag, skin.textField);
                buttonPressed = GUILayout.Button(GUI.MakeLabel("+"), skin.button, GUILayout.Width(18), GUILayout.Height(14));
            }
            GUILayout.EndHorizontal();

            if (buttonPressed)
            {
                m_findActiveGroupNameEntry = m_findActiveGroupNameEntry == entry ? null : entry;

                if (m_findActiveGroupNameEntry != null)
                {
                    m_groups = (from cg in Object.FindObjectsOfType <CollisionGroups>()
                                from cgEntry in cg.Groups
                                select cgEntry.Tag).Distinct().ToList();
                    m_groups.Sort(new StringLowerComparer());
                }
            }

            if (m_findActiveGroupNameEntry == entry && buttonPressed)
            {
                GenericMenu groupNameMenu = new GenericMenu();
                groupNameMenu.AddDisabledItem(GUI.MakeLabel("Groups in scene"));
                groupNameMenu.AddSeparator(string.Empty);
                foreach (var groupName in m_groups)
                {
                    groupNameMenu.AddItem(GUI.MakeLabel(groupName), groupName == m_findActiveGroupNameEntry.Tag, () =>
                    {
                        m_findActiveGroupNameEntry.Tag = groupName;
                        m_findActiveGroupNameEntry     = null;
                    });
                }

                groupNameMenu.ShowAsContext();
            }
        }
예제 #28
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        public override void OnPreTargetMembersGUI()
        {
            var isMultiSelect = AttachmentPairs.Length > 1;

            Undo.RecordObjects(AttachmentPairs, "Constraint Attachment");

            var skin          = InspectorEditor.Skin;
            var guiWasEnabled = UnityEngine.GUI.enabled;

            using (new GUI.Indent(12)) {
                var connectedFrameSynchronized = AttachmentPairs.All(ap => ap.Synchronized);

                GUILayout.Label(GUI.MakeLabel("Reference frame", true), skin.label);
                GUI.HandleFrames(AttachmentPairs.Select(ap => ap.ReferenceFrame).ToArray(), 4 + 12);

                using (new GUILayout.HorizontalScope()) {
                    GUILayout.Space(12);
                    if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString(),
                                                       false,
                                                       "Synchronized with reference frame"),
                                         GUI.ConditionalCreateSelectedStyle(connectedFrameSynchronized, skin.button),
                                         new GUILayoutOption[] { GUILayout.Width(24), GUILayout.Height(14) }))
                    {
                        foreach (var ap in AttachmentPairs)
                        {
                            ap.Synchronized = !connectedFrameSynchronized;
                        }

                        if (!isMultiSelect && AttachmentPairs[0].Synchronized)
                        {
                            ConnectedFrameTool.TransformHandleActive = false;
                        }
                    }
                    GUILayout.Label(GUI.MakeLabel("Connected frame", true), skin.label);
                }

                UnityEngine.GUI.enabled = !connectedFrameSynchronized && !isMultiSelect;
                GUI.HandleFrames(AttachmentPairs.Select(ap => ap.ConnectedFrame).ToArray(), 4 + 12);
                UnityEngine.GUI.enabled = guiWasEnabled;
            }
        }
예제 #29
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        private void HandleConstraintControllerGUI(ElementaryConstraintController controller, GUISkin skin)
        {
            var    controllerType    = controller.GetControllerType();
            var    controllerTypeTag = controllerType.ToString().Substring(0, 1);
            string dimString         = "[" + GUI.AddColorTag(controllerTypeTag,
                                                             controllerType == Constraint.ControllerType.Rotational ?
                                                             Color.Lerp(UnityEngine.GUI.color, Color.red, 0.75f) :
                                                             Color.Lerp(UnityEngine.GUI.color, Color.green, 0.75f)) + "] ";

            if (GUI.Foldout(Selected(SelectedFoldout.Controller,
                                     controllerTypeTag + ConstraintUtils.FindName(controller)),
                            GUI.MakeLabel(dimString + ConstraintUtils.FindName(controller), true),
                            skin,
                            OnFoldoutStateChange))
            {
                using (new GUI.Indent(12)) {
                    controller.Enable = GUI.Toggle(GUI.MakeLabel("Enable", controller.Enable), controller.Enable, skin.button, skin.label);
                    BaseEditor <ElementaryConstraint> .Update(controller, controller, skin);
                }
            }
        }
예제 #30
0
        public static void OnRigidBodyListGUI(RigidBody[] rigidBodies, CustomTargetTool context)
        {
            var skin = InspectorEditor.Skin;

            if (!GUI.Foldout(EditorData.Instance.GetData(context.Targets[0], "Rigid Bodies"),
                             GUI.MakeLabel("Rigid Bodies", true), skin))
            {
                context.RemoveEditors(rigidBodies);
                return;
            }

            if (rigidBodies.Length == 0)
            {
                using (new GUI.Indent(12))
                    GUILayout.Label(GUI.MakeLabel("Empty", true), skin.label);
                return;
            }

            using (new GUI.Indent(12)) {
                foreach (var rb in rigidBodies)
                {
                    GUI.Separator();

                    if (!GUI.Foldout(EditorData.Instance.GetData(context.Targets[0], rb.GetInstanceID().ToString()),
                                     GUI.MakeLabel("[" + GUI.AddColorTag("RigidBody", Color.Lerp(Color.blue, Color.white, 0.35f)) + "] " + rb.name),
                                     skin))
                    {
                        context.RemoveEditor(rb);
                        continue;
                    }

                    GUI.Separator();

                    using (new GUI.Indent(12)) {
                        var editor = context.GetOrCreateEditor(rb);
                        editor.OnInspectorGUI();
                    }
                }
            }
        }