コード例 #1
0
ファイル: PlayerInfo.cs プロジェクト: TheDireMaster/fCraft
        static void CheckPaidStatusCallback([NotNull] SchedulerTask task)
        {
            PlayerInfo info = (PlayerInfo)task.UserState;

            if (info == null)
            {
                throw new NullReferenceException("task.UserState");
            }
            info.AccountType = Player.CheckPaidStatus(info.Name);
        }
コード例 #2
0
ファイル: PlayerInfo.cs プロジェクト: TheDireMaster/fCraft
        static void CheckPaidStatusCallback(SchedulerTask task)
        {
            PlayerInfo info = (PlayerInfo)task.UserState;

            info.AccountType = Player.CheckPaidStatus(info.Name);
        }
コード例 #3
0
ファイル: Session.cs プロジェクト: fragmer/fCraft
        bool LoginSequence() {
            byte opcode = reader.ReadByte();

            if( opcode != (byte)OpCode.Handshake ) {
                if( opcode == 2 ) {
                    // This may be someone connecting with an SMP client
                    int strLen = IPAddress.NetworkToHostOrder( reader.ReadInt16() );

                    if( strLen >= 2 && strLen <= 16 ) {
                        string smpPlayerName = Encoding.UTF8.GetString( reader.ReadBytes( strLen ) );

                        Logger.Log( "Session.LoginSequence: Player \"{0}\" tried connecting with SMP/Beta client from {1}. " +
                                    "fCraft does not support SMP/Beta.", LogType.Warning,
                                    smpPlayerName, IP );

                        // send SMP KICK packet
                        writer.Write( (byte)255 );
                        byte[] stringData = Encoding.UTF8.GetBytes( NoSmpMessage );
                        writer.Write( (short)stringData.Length );
                        writer.Write( stringData );
                        bytesSent += (1 + stringData.Length);
                        writer.Flush();

                    } else {
                        // Not SMP client (invalid player name length)
                        Logger.Log( "Session.LoginSequence: Unexpected opcode in the first packet from {0}: {1}.", LogType.Error,
                                    IP, opcode );
                        KickNow( "Unexpected handshake message - possible protocol mismatch!", LeaveReason.ProtocolViolation );
                    }
                    return false;

                } else {
                    Logger.Log( "Session.LoginSequence: Unexpected opcode in the first packet from {0}: {1}.", LogType.Error,
                                IP, opcode );
                    KickNow( "Unexpected handshake message - possible protocol mismatch!", LeaveReason.ProtocolViolation );
                    return false;
                }
            }


            // Check protocol version
            int clientProtocolVersion = reader.ReadByte();
            if( clientProtocolVersion != Config.ProtocolVersion ) {
                Logger.Log( "Session.LoginSequence: Wrong protocol version: {0}.", LogType.Error,
                            clientProtocolVersion );
                KickNow( "Incompatible protocol version!", LeaveReason.ProtocolViolation );
                return false;
            }

            string playerName = ReadString();
            string verificationCode = ReadString();
            reader.ReadByte(); // unused
            bytesReceived += 131;


            // Check name for nonstandard characters
            if( !Player.IsValidName( playerName ) ) {
                Logger.Log( "Session.LoginSequence: Unacceptible player name: {0} ({1})", LogType.SuspiciousActivity,
                            playerName, IP );
                KickNow( "Invalid characters in player name!", LeaveReason.ProtocolViolation );
                return false;
            }


            // Verify name
            Player = new Player( null, playerName, this, WorldManager.MainWorld.Map.Spawn );
            bool showVerifyNamesWarning = false;
            if( !Server.VerifyName( Player.Name, verificationCode, Server.Salt ) ) {
                NameVerificationMode nameVerificationMode = ConfigKey.VerifyNames.GetEnum<NameVerificationMode>();

                string standardMessage = String.Format( "Session.LoginSequence: Could not verify player name for {0} ({1}).",
                                                        Player.Name, IP );
                if( IP.Equals( IPAddress.Loopback ) && nameVerificationMode == NameVerificationMode.Always ) {
                    Logger.Log( "{0} Player was identified as connecting from localhost and allowed in.", LogType.SuspiciousActivity,
                                standardMessage );

                } else if( IP.IsLAN() && ConfigKey.AllowUnverifiedLAN.GetBool() ) {
                    Logger.Log( "{0} Player was identified as connecting from LAN and allowed in.", LogType.SuspiciousActivity,
                                standardMessage );
                } else if( Player.Info.TimesVisited > 1 && Player.Info.LastIP.Equals( IP ) ) {
                    switch( nameVerificationMode ) {
                        case NameVerificationMode.Always:
                            Player.Info.ProcessFailedLogin( this );
                            Logger.Log( "{0} IP matched previous records for that name. " +
                                        "Player was kicked anyway because VerifyNames is set to Always.", LogType.SuspiciousActivity,
                                        standardMessage );
                            KickNow( "Could not verify player name!", LeaveReason.UnverifiedName );
                            return false;
                        case NameVerificationMode.Balanced:
                        case NameVerificationMode.Never:
                            Logger.Log( "{0} IP matched previous records for that name. Player was allowed in.", LogType.SuspiciousActivity,
                                        standardMessage );
                            break;
                    }

                } else {
                    switch( nameVerificationMode ) {
                        case NameVerificationMode.Always:
                        case NameVerificationMode.Balanced:
                            Player.Info.ProcessFailedLogin( this );
                            Logger.Log( "{0} IP did not match. Player was kicked.", LogType.SuspiciousActivity,
                                        standardMessage );
                            KickNow( "Could not verify player name!", LeaveReason.UnverifiedName );
                            return false;
                        case NameVerificationMode.Never:
                            Logger.Log( "{0} IP did not match. " +
                                        "Player was allowed in anyway because VerifyNames is set to Never.", LogType.SuspiciousActivity,
                                        standardMessage );
                            Player.Message( "&WYour name could not be verified." );
                            showVerifyNamesWarning = true;
                            break;
                    }
                }
            }


            // Check if player is banned
            if( Player.Info.Banned ) {
                Player.Info.ProcessFailedLogin( this );
                Logger.Log( "Banned player {0} tried to log in from {1}", LogType.SuspiciousActivity,
                            Player.Name, IP );
                if( ConfigKey.ShowBannedConnectionMessages.GetBool() ) {
                    Server.SendToAllWhoCan( "&SBanned player {0}&S tried to log in from {1}", null, Permission.ViewPlayerIPs,
                                            Player.GetClassyName(), IP );
                    Server.SendToAllWhoCant( "&SBanned player {0}&S tried to log in.", null, Permission.ViewPlayerIPs,
                                            Player.GetClassyName() );
                }
                string bannedMessage = String.Format( "Banned {0} ago by {1}: {2}",
                                                      Player.Info.TimeSinceBan.ToMiniString(),
                                                      Player.Info.BannedBy,
                                                      Player.Info.BanReason );
                KickNow( bannedMessage, LeaveReason.LoginFailed );
                return false;
            }


            // Check if player's IP is banned
            IPBanInfo ipBanInfo = IPBanList.Get( IP );
            if( ipBanInfo != null ) {
                Player.Info.ProcessFailedLogin( this );
                ipBanInfo.ProcessAttempt( Player );
                if( ConfigKey.ShowBannedConnectionMessages.GetBool() ) {
                    Server.SendToAll( "{0}&S tried to log in from a banned IP.", Player.GetClassyName() );
                }
                Logger.Log( "{0} tried to log in from a banned IP.", LogType.SuspiciousActivity,
                            Player.Name );
                string bannedMessage = String.Format( "IP-banned {0} ago by {1}: {2}",
                                                      DateTime.UtcNow.Subtract( ipBanInfo.BanDate ).ToMiniString(),
                                                      ipBanInfo.BannedBy,
                                                      ipBanInfo.BanReason );
                KickNow( bannedMessage, LeaveReason.LoginFailed );
                return false;
            }


            // Check if max number of connections is reached for IP
            if( !Server.RegisterSessionAndCheckConnectionCount( this ) ) {
                Player.Info.ProcessFailedLogin( this );
                Logger.Log( "Session.LoginSequence: Denied player {0}: maximum number of connections was reached for {1}", LogType.SuspiciousActivity,
                            playerName, IP );
                KickNow( String.Format( "Max connection count reached for {0}", IP ), LeaveReason.LoginFailed );
                return false;
            }


            // Check if player is paid (if required)
            if( ConfigKey.PaidPlayersOnly.GetBool() ) {
                SendNow( PacketWriter.MakeHandshake( Player,
                                                     ConfigKey.ServerName.GetString(),
                                                     "Please wait; Checking paid status..." ) );
                writer.Flush();

                if( !Player.CheckPaidStatus( Player.Name ) ) {
                    Logger.Log( "Player {0} was kicked because their account is not paid, and PaidOnly setting is enabled.", LogType.SystemActivity,
                                Player.Name );
                    KickNow( "Paid players allowed only.", LeaveReason.LoginFailed );
                    return false;
                }
            }


            // Any additional security checks should be done right here
            if( Server.RaisePlayerConnectingEvent( Player ) ) return false;


            // ----==== beyond this point, player is considered connecting (allowed to join) ====----

            // Register player for future block updates
            if( !Server.RegisterPlayerAndCheckIfFull( this ) ) {
                Logger.Log( "Player {0} was kicked because server is full.", LogType.SystemActivity,
                            Player.Name );
                string kickMessage = String.Format( "Sorry, server is full ({0}/{1})",
                                        Server.PlayerList.Length, ConfigKey.MaxPlayers.GetInt() );
                KickNow( kickMessage, LeaveReason.ServerFull );
                return false;
            }
            Player.Info.ProcessLogin( Player );


            // ----==== Beyond this point, player is considered connected (authenticated and registered) ====----


            World startingWorld = Server.RaisePlayerConnectedEvent( Player, WorldManager.MainWorld );

            // Send server information
            SendNow( PacketWriter.MakeHandshake( Player, ConfigKey.ServerName.GetString(), ConfigKey.MOTD.GetString() ) );

            // AutoRank
            if( ConfigKey.AutoRankEnabled.GetBool() ) {
                Rank newRank = AutoRankManager.Check( Player.Info );
                if( newRank != null ) {
                    ModerationCommands.DoChangeRank( Player.Console, Player.Info, newRank, "~AutoRank", false, true );
                }
            }

            bool firstTime = (Player.Info.TimesVisited == 1);
            if( !JoinWorldNow( startingWorld, true, true ) ) {
                Logger.Log( "Failed to load main world ({0}) for connecting player {1} (from {2})", LogType.Error,
                            startingWorld.Name, Player.Name, IP );
                KickNow( "Unable to join the main world.", LeaveReason.WorldFull );
                return false;
            }


            // ==== Beyond this point, player is considered ready (has a world) ====


            if( showVerifyNamesWarning ) {
                Server.SendToAllExcept( "&WName and IP of {0}&W are unverified!", Player,
                                        Player.GetClassyName() );
            }

            // Check if other banned players logged in from this IP
            PlayerInfo[] bannedPlayerNames = PlayerDB.FindPlayers( IP, 25 ).Where( playerFromSameIP => playerFromSameIP.Banned ).ToArray();
            if( bannedPlayerNames.Length > 0 ) {
                string logString = String.Format( "&WPlayer {0}&W logged in from an IP previously used by banned players: {1}",
                                                  Player.GetClassyName(),
                                                  bannedPlayerNames.JoinToClassyString() );
                Server.SendToAll( logString );
                Logger.Log( logString, LogType.SuspiciousActivity );
            }

            // Announce join
            if( ConfigKey.ShowConnectionMessages.GetBool() ) {
                Server.SendToAllExcept( Server.MakePlayerConnectedMessage( Player, firstTime, Player.World ), Player );
            }

            // check if player is still muted
            if( Player.Info.MutedUntil > DateTime.UtcNow ) {
                int secondsLeft = (int)Player.Info.MutedUntil.Subtract( DateTime.UtcNow ).TotalSeconds;
                Player.Message( "&WYou were previously muted by {0}, {1} seconds left.",
                                Player.Info.MutedBy, secondsLeft );
                Server.SendToAllExcept( "&WPlayer {0}&W was previously muted by {1}&W, {2} seconds left.", Player,
                                        Player.GetClassyName(), Player.Info.MutedBy, secondsLeft );
            }

            // check if player is still frozen
            if( Player.Info.IsFrozen ) {
                if( Player.Info.FrozenOn != DateTime.MinValue ) {
                    Player.Message( "&WYou were previously frozen {0} ago by {1}",
                                    Player.Info.TimeSinceFrozen.ToMiniString(),
                                    Player.Info.FrozenBy );
                    Server.SendToAllExcept( "&WPlayer {0}&W was previously frozen {1} ago by {2}.", Player,
                                            Player.GetClassyName(),
                                            Player.Info.TimeSinceFrozen.ToMiniString(),
                                            Player.Info.FrozenBy );
                } else {
                    Player.Message( "&WYou were previously frozen by {0}",
                                    Player.Info.FrozenBy );
                    Server.SendToAllExcept( "&WPlayer {0}&W was previously frozen by {1}.", Player,
                                            Player.GetClassyName(),
                                            Player.Info.FrozenBy );
                }
            }

            // Welcome message
            if( File.Exists( Paths.GreetingFileName ) ) {
                string[] greetingText = File.ReadAllLines( Paths.GreetingFileName );
                foreach( string greetingLine in greetingText ) {
                    StringBuilder sb = new StringBuilder( greetingLine );
                    sb.Replace( "{SERVER_NAME}", ConfigKey.ServerName.GetString() );
                    sb.Replace( "{RANK}", Player.Info.Rank.GetClassyName() );
                    sb.Replace( "{PLAYER_NAME}", Player.GetClassyName() );
                    sb.Replace( "{TIME}", DateTime.Now.ToShortTimeString() ); // localized
                    sb.Replace( "{WORLD}", Player.World.GetClassyName() );
                    sb.Replace( "{PLAYERS}", Server.CountVisiblePlayers( Player ).ToString() );
                    sb.Replace( "{WORLDS}", WorldManager.WorldList.Length.ToString() );
                    sb.Replace( "{MOTD}", ConfigKey.MOTD.GetString() );
                    Player.Message( sb.ToString() );
                }
            } else {
                if( firstTime ) {
                    Player.Message( "Welcome to {0}", ConfigKey.ServerName.GetString() );
                } else {
                    Player.Message( "Welcome back to {0}", ConfigKey.ServerName.GetString() );
                }

                Player.Message( "Your rank is {0}&S. Type &H/help&S for help.",
                                Player.Info.Rank.GetClassyName() );
            }

            // A reminder for first-time users
            if( PlayerDB.CountTotalPlayers() == 1 && Player.Info.Rank != RankManager.HighestRank ) {
                Player.Message( "Type &H/rank {0} {1}&S in console to promote yourself",
                                Player.Name, RankManager.HighestRank.Name );
            }

            Server.RaisePlayerReadyEvent( Player );
            IsReady = true;

            return true;
        }