public static Vector4 Normalize(Vector4 a) { float num = Vector4.Magnitude(a); if (num > 1E-05f) { return(a / num); } return(Vector4.zero); }
/// <summary> /// <para></para> /// </summary> /// <param name="a"></param> public static Vector4 Normalize(Vector4 a) { float num = Vector4.Magnitude(a); if ((double)num > 9.99999974737875E-06) { return(a / num); } return(Vector4.zero); }
public void Normalize() { float num = Vector4.Magnitude(this); if (num > 1E-05f) { this /= num; } else { this = Vector4.zero; } }
/// <summary> /// <para>Makes this vector have a magnitude of 1.</para> /// </summary> public void Normalize() { float num = Vector4.Magnitude(this); if ((double)num > 9.99999974737875E-06) { this = this / num; } else { this = Vector4.zero; } }
public static Vector4 Normalize(Vector4 a) { float num = Vector4.Magnitude(a); Vector4 result; if (num > 1E-05f) { result = a / num; } else { result = Vector4.zero; } return(result); }
// // Static Methods // public static float Distance(Vector4 a, Vector4 b) { return(Vector4.Magnitude(a - b)); }