コード例 #1
0
 static int GetHashCode(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Vector4 obj = (UnityEngine.Vector4)ToLua.CheckObject(L, 1, typeof(UnityEngine.Vector4));
         int o = obj.GetHashCode();
         LuaDLL.lua_pushinteger(L, o);
         ToLua.SetBack(L, 1, obj);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #2
0
ファイル: Color.cs プロジェクト: wensincai/Unity5.4
        public override unsafe int GetHashCode()
        {
            Vector4 vector = *((Vector4 *)this);

            return(vector.GetHashCode());
        }
コード例 #3
0
        public override int GetHashCode()
        {
            Vector4 vector = this;

            return(vector.GetHashCode());
        }
コード例 #4
0
    static bool Vector4_GetHashCode(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 0)
        {
            UnityEngine.Vector4 argThis = (UnityEngine.Vector4)vc.csObj;                JSApi.setInt32((int)JSApi.SetType.Rval, (System.Int32)(argThis.GetHashCode()));
            JSMgr.changeJSObj(vc.jsObjID, argThis);
        }

        return(true);
    }