コード例 #1
0
 public static UnityEngine.Vector3 CameraSpacePointToRealSpace(this CameraSpacePoint point, UnityEngine.Vector3 origin, UnityEngine.Vector4 floor)
 {
     return(new Vector3(origin.x + point.X, floor.DistanceFromCameraSpacePoint(point), origin.z - point.Z));
 }