public void AddRelativeForce(Vector2 relativeForce) { ForceMode2D mode = ForceMode2D.Force; Rigidbody2D.INTERNAL_CALL_AddRelativeForce(this, ref relativeForce, mode); }
public void AddRelativeForce(Vector2 relativeForce, [DefaultValue("ForceMode2D.Force")] ForceMode2D mode) { Rigidbody2D.INTERNAL_CALL_AddRelativeForce(this, ref relativeForce, mode); }