static public void CollectDependanciesRecursive(UnityEngine.Object obj, ref Dictionary <int, Object> dependencies) { if (!dependencies.ContainsKey(obj.GetHashCode())) { dependencies.Add(obj.GetHashCode(), obj); SerializedObject objSO = new SerializedObject(obj); SerializedProperty property = objSO.GetIterator(); do { if ((property.propertyType == SerializedPropertyType.ObjectReference) && (property.objectReferenceValue != null) ) //Don't go back up the hierarchy in transforms { CollectDependanciesRecursive(property.objectReferenceValue, ref dependencies); if (obj.GetType() == typeof(Material)) { var i = 0; i++; } } } while (property.Next(true)); } }
public OriginalObjInfo(UnityEngine.Object varObj, string varFilePath) { mObj = varObj; mFilePath = varFilePath; mCacheObjs = new List <CacheObjInfo>(); mRefCount = 1; if (varObj == null) { return; } mHolder = new GameObject("[RefCount: " + mRefCount + " ]" + mFilePath).transform; if (varObj.GetType() == typeof(GameObject)) { GameObject tmpObj = varObj as GameObject; if (tmpObj == null) { return; } tmpObj.name = "[Original] HashCode: " + tmpObj.GetHashCode() + " (" + Helper.GetFileNameFromFullPath(mFilePath) + ")"; tmpObj.transform.SetParent(mHolder); } else { GameObject tmpObj = new GameObject("[Original] HashCode: " + mObj.GetHashCode() + " (" + Helper.GetFileNameFromFullPath(mFilePath) + ")"); tmpObj.transform.SetParent(mHolder); } GameObjPool.GetSingleton().AddToHolder(this); }
public UnityEngine.Object GetObj() { if (mObj == null && mOriginalObjInfo != null && mOriginalObjInfo.mObj != null) { mObj = UnityEngine.Object.Instantiate(mOriginalObjInfo.mObj); if (mObj != null) { if (mObj.GetType() == typeof(GameObject)) { GameObject tmpObj = mObj as GameObject; if (tmpObj == null) { return(null); } mHolder = tmpObj.transform; mHolder.name = "[Lock: " + bLock + "] HashCode: " + mObj.GetHashCode() + " (" + Helper.GetFileNameFromFullPath(mOriginalObjInfo.mFilePath) + ")"; } else { mHolder = new GameObject("[Lock: " + bLock + "] HashCode: " + mObj.GetHashCode() + " (" + Helper.GetFileNameFromFullPath(mOriginalObjInfo.mFilePath) + ")").transform; mOriginalObjInfo.AddToHolder(this); } } } return(mObj); }
private void RefreshHolder() { if (mHolder != null && mOriginalObjInfo != null && mObj != null) { mHolder.name = "[Lock: " + bLock + "] HashCode: " + mObj.GetHashCode() + " (" + Helper.GetFileNameFromFullPath(mOriginalObjInfo.mFilePath) + ")"; } }
/// <summary> /// 加载任意指定类型的asset /// </summary> /// <param name="assetName"></param> /// <param name="T"></param> /// <returns></returns> public UnityEngine.Object LoadAsset(string assetName, Type T) { if (ab == null) { return(null); } UnityEngine.Object o = this.ab.LoadAsset(assetName, T); if (o == null) { return(null); } if (assetDict == null) { assetDict = new Dictionary <int, WeakReference>(); } int hash = o.GetHashCode(); if (!assetDict.ContainsKey(hash)) { assetDict.Add(hash, new WeakReference(o)); } return(o); }
public override int GetHashCode() { // ReSharper disable NonReadonlyFieldInGetHashCode unchecked { int hashCode = (Name != null ? Name.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (Type != null ? Type.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (int)SerializedType; hashCode = (hashCode * 397) ^ Int; hashCode = (hashCode * 397) ^ Bool.GetHashCode(); hashCode = (hashCode * 397) ^ Float.GetHashCode(); hashCode = (hashCode * 397) ^ (String != null ? String.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Color.GetHashCode(); hashCode = (hashCode * 397) ^ LayerMask.GetHashCode(); hashCode = (hashCode * 397) ^ (Enum != null ? Enum.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (ObjectReference != null ? ObjectReference.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Vector2.GetHashCode(); hashCode = (hashCode * 397) ^ Vector3.GetHashCode(); hashCode = (hashCode * 397) ^ Rect.GetHashCode(); hashCode = (hashCode * 397) ^ Char.GetHashCode(); hashCode = (hashCode * 397) ^ (AnimationCurve != null ? AnimationCurve.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Bounds.GetHashCode(); hashCode = (hashCode * 397) ^ (Gradient != null ? Gradient.GetHashCode() : 0); hashCode = (hashCode * 397) ^ Quaternion.GetHashCode(); return(hashCode); } // ReSharper restore NonReadonlyFieldInGetHashCode }
static int GetHashCode(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Object obj = (Object)LuaScriptMgr.GetNetObject(L, 1); int o = obj.GetHashCode(); LuaScriptMgr.PushResult(L, o); return(1); }
static int GetHashCode(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); Object obj = (Object)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Object"); int o = obj.GetHashCode(); LuaScriptMgr.Push(L, o); return(1); }
public override int GetHashCode() { if (IsValid == false) { return(0); } return(Target.GetHashCode()); }
static int GetHashCode(IntPtr L) { L.ChkArgsCount(1); Object obj = (Object)L.ChkUnityObjectSelf(1, "Object"); int o = obj.GetHashCode(); L.PushInteger(o); return(1); }
static int GetHashCode(IntPtr l) { luaMgr.CheckArgsCount(1); Object obj = (Object)luaMgr.GetNetObject(1); int o = obj.GetHashCode(); luaMgr.PushResult(o); return(1); }
private static int GetHashCode(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UnityEngine.Object @object = (UnityEngine.Object)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Object"); int hashCode = @object.GetHashCode(); LuaScriptMgr.Push(L, hashCode); return(1); }
public override int GetHashCode() { unchecked { var hashCode = (name != null ? name.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (sourceObject != null ? sourceObject.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (preview != null ? preview.GetHashCode() : 0); return(hashCode); } }
private void WriteUnityObjectData(string depth, Object uo, bool seen) { // shows some additional info on UnityObjects writer.WriteLine(depth + "<unityObject type=\"{0}\" name=\"{1}\" seen=\"{2}\" hash=\"{3}\"/>", SecurityElement.Escape(uo.GetType().GetFormattedName()), SecurityElement.Escape(uo ? uo.name : "--missing reference--"), seen, uo ? uo.GetHashCode().ToString() : "0"); // todo we can show referenced assets for renderers, materials, audiosources etc }
public override int GetHashCode() { unchecked { var hashCode = (int)rating; hashCode = (hashCode * 397) ^ (objectOfInfo != null ? objectOfInfo.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (info != null ? info.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (stack != null ? stack.GetHashCode() : 0); return(hashCode); } }
public static int obj_hash(long L) { UnityObject obj = FCGetObj.GetObj <UnityObject>(L); if (obj != null) { return(obj.GetHashCode()); } return(0); }
public override int GetHashCode() { unchecked { int hash = 17; hash = hash * 23 + _instance.GetHashCode(); hash = hash * 23 + _propertyPath.GetHashCode(); return(hash); } }
public override int GetHashCode() { unchecked { var hashCode = Int; hashCode = (hashCode * 397) ^ (Asset != null ? Asset.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (String != null ? String.GetHashCode() : 0); return(hashCode); } }
public override int GetHashCode() { unchecked { int hashCode = (_assetPath != null ? _assetPath.GetHashCode() : 0); hashCode = (hashCode * 397) ^ _instanceID; hashCode = (hashCode * 397) ^ (int)_type; hashCode = (hashCode * 397) ^ (_object != null ? _object.GetHashCode() : 0); return(hashCode); } }
public override int GetHashCode() { unchecked { var hashCode = (int)type; hashCode = (hashCode * 397) ^ (message != null ? message.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (obj != null ? obj.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (objFullPath != null ? objFullPath.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (assetPath != null ? assetPath.GetHashCode() : 0); return(hashCode); } }
public override int GetHashCode() { unchecked { var hashCode = (Name != null ? Name.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (HoldType != null ? HoldType.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (_string != null ? _string.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (_curve != null ? _curve.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (_object != null ? _object.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (_floats != null ? _floats.GetHashCode() : 0); return(hashCode); } }
public ClipObjectMetaData(UnityEngine.Object asset) { if (asset == null) { IsNull = true; Name = ""; HashCode = 0; } else { IsNull = false; Name = asset.name; HashCode = asset.GetHashCode(); } }
public CacheObjInfo(UnityEngine.Object varObj, OriginalObjInfo varOriginalObjInfo) { bLock = false; mObj = varObj; mOriginalObjInfo = varOriginalObjInfo; if (varObj != null && mOriginalObjInfo != null) { if (varObj.GetType() == typeof(GameObject)) { GameObject tmpObj = varObj as GameObject; if (tmpObj == null) { return; } mHolder = tmpObj.transform; mHolder.name = "[Lock: " + bLock + "] HashCode: " + mObj.GetHashCode() + " (" + Helper.GetFileNameFromFullPath(mOriginalObjInfo.mFilePath) + ")"; } else { mHolder = new GameObject("[Lock: " + bLock + "] HashCode: " + mObj.GetHashCode() + " (" + Helper.GetFileNameFromFullPath(mOriginalObjInfo.mFilePath) + ")").transform; } } varOriginalObjInfo.AddToHolder(this); }
public override int GetHashCode() { unchecked { var hashCode = startValue.GetHashCode(); hashCode = (hashCode * 397) ^ targetValue.GetHashCode(); hashCode = (hashCode * 397) ^ (onTween != null ? onTween.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (target != null ? target.GetHashCode() : 0); hashCode = (hashCode * 397) ^ targetProvided.GetHashCode(); hashCode = (hashCode * 397) ^ TweenDuration.GetHashCode(); hashCode = (hashCode * 397) ^ (int)EasingType; hashCode = (hashCode * 397) ^ TimeScaleIgnored.GetHashCode(); return(hashCode); } }
static int GetHashCode(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Object obj = (UnityEngine.Object)ToLua.CheckObject(L, 1, typeof(UnityEngine.Object)); int o = obj.GetHashCode(); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public override int GetHashCode() { unchecked { var hashCode = Value; hashCode = (hashCode * 397) ^ Float3.GetHashCode(); hashCode = (hashCode * 397) ^ (!ReferenceEquals(MaterialArray, null) ? MaterialArray.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (!ReferenceEquals(MaterialList, null) ? MaterialList.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (StringValue != null ? StringValue.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (int)EnumValue; hashCode = (hashCode * 397) ^ (!ReferenceEquals(Mat, null) ? Mat.GetHashCode() : 0); hashCode = (hashCode * 397) ^ (!ReferenceEquals(NullObj, null) ? NullObj.GetHashCode() : 0); return(hashCode); } }
public static int GetHashCode_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityObject obj = get_obj(nThisPtr); int ret = obj.GetHashCode(); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_int(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
private static int GetHashCode(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 1); UnityEngine.Object @object = (UnityEngine.Object)ToLua.CheckObject(L, 1, typeof(UnityEngine.Object)); int hashCode = @object.GetHashCode(); LuaDLL.lua_pushinteger(L, hashCode); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
/// <summary> /// 卸载Asset /// </summary> /// <param name="obj"></param> public void UnloadAsset(UnityEngine.Object o) { int hash = o.GetHashCode(); if (assetDict.ContainsKey(hash)) { if (o is GameObject) { //GameObject.DestroyImmediate(o, true); //Resources.UnloadAsset(o); } else { Resources.UnloadAsset(o); } assetDict.Remove(hash); } }
public static Object Create(ObjectType type, CrossEngineImpl.Object nativeObject) { if (nativeObject == null) { return(null); } Type objectType = TypeToCross(type); if (objectType != null) { // query from pool Object objectFromPool; int hashID = nativeObject.GetHashCode(); if (Objects.TryGetValue(hashID, out objectFromPool)) { // is same object? if (objectFromPool._GetImpl() != nativeObject) { objectFromPool._SetImpl(nativeObject); } return(objectFromPool); } else { Object obj = (Object)Create(objectType); obj._SetImpl(nativeObject); Objects.Add(hashID, obj); return(obj); } } else { return(new UnknownObject(nativeObject)); } }
private void WriteUnityObjectData( string depth, Object uo, bool seen ) { // shows some additional info on UnityObjects writer.WriteLine( depth + "<unityObject type=\"{0}\" name=\"{1}\" seen=\"{2}\" hash=\"{3}\"/>", SecurityElement.Escape( uo.GetType().GetFormattedName() ), SecurityElement.Escape( uo ? uo.name : "--missing reference--" ), seen, uo ? uo.GetHashCode().ToString() : "0"); // todo we can show referenced assets for renderers, materials, audiosources etc }