static public int IsLogTypeAllowed(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); var ret = self.IsLogTypeAllowed(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int IsLogTypeAllowed(IntPtr l) { try { UnityEngine.Logger self=(UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l,2,out a1); var ret=self.IsLogTypeAllowed(a1); pushValue(l,true); pushValue(l,ret); return 2; } catch(Exception e) { return error(l,e); } }
public static int IsLogTypeAllowed(IntPtr l) { int result; try { UnityEngine.Logger logger = (UnityEngine.Logger)LuaObject.checkSelf(l); LogType logType; LuaObject.checkEnum <LogType>(l, 2, out logType); bool b = logger.IsLogTypeAllowed(logType); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }