static public int IsLogTypeAllowed(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Logger  self = (UnityEngine.Logger)checkSelf(l);
         UnityEngine.LogType a1;
         a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2);
         var ret = self.IsLogTypeAllowed(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Exemple #2
0
	static public int IsLogTypeAllowed(IntPtr l) {
		try {
			UnityEngine.Logger self=(UnityEngine.Logger)checkSelf(l);
			UnityEngine.LogType a1;
			checkEnum(l,2,out a1);
			var ret=self.IsLogTypeAllowed(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
Exemple #3
0
    public static int IsLogTypeAllowed(IntPtr l)
    {
        int result;

        try
        {
            UnityEngine.Logger logger = (UnityEngine.Logger)LuaObject.checkSelf(l);
            LogType            logType;
            LuaObject.checkEnum <LogType>(l, 2, out logType);
            bool b = logger.IsLogTypeAllowed(logType);
            LuaObject.pushValue(l, true);
            LuaObject.pushValue(l, b);
            result = 2;
        }
        catch (Exception e)
        {
            result = LuaObject.error(l, e);
        }
        return(result);
    }