/// <summary> /// Func create gameObject in random position /// </summary> /// <returns>gameObject</returns> private GameObject createGameObject(GameObject gameObject) { try { GameObject gameObjectHolder = GameObject.Find(gameObject.name); if (gameObjectHolder == null) { gameObjectHolder = new GameObject(); gameObjectHolder.name = gameObject.name; } Node coordinates = getRandomCoordinates(); if (coordinates.walkable) { GameObject player = Instantiate(gameObject, new Vector3(coordinates.worldPosition.x, 0.3f, coordinates.worldPosition.z), Quaternion.identity) as GameObject; player.transform.parent = gameObjectHolder.transform; return(player); } } catch (System.Exception e) { _logger.LogException(e); } return(null); }
static public int LogException(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Exception a1; checkType(l, 2, out a1); self.LogException(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Exception a1; checkType(l, 2, out a1); UnityEngine.Object a2; checkType(l, 3, out a2); self.LogException(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function LogException to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "SessionResultAnimation Start."); try { text = GetComponent <Text>(); if (Menu.SessionList == null) { text.text = "No Data"; return; } else if (Menu.SessionList.Sessions.Count != 0) { text.text = getLastObjectInformation(); } else { text.text = "No Data"; } } catch (System.Exception e) { _logger.LogException(e); } }
static public int LogException(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Exception a1; checkType(l, 2, out a1); self.LogException(a1); pushValue(l, true); return(1); } else if (argc == 3) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Exception a1; checkType(l, 2, out a1); UnityEngine.Object a2; checkType(l, 3, out a2); self.LogException(a1, a2); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function LogException to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int LogException__Exception(IntPtr l) { try { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Exception a1; checkType(l, 2, out a1); self.LogException(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void Save() { try { _logger.Log(_tag, "SessionList Save."); var serializer = new XmlSerializer(typeof(SessionList)); using (var stream = new FileStream(Path.Combine(Application.dataPath, "session_list.xml"), FileMode.Create)) { serializer.Serialize(stream, this); } } catch (System.Exception e) { _logger.LogException(e); } }
void OnCollisionEnter(Collision col) { try { if (col.gameObject.name == "Player(Clone)") { _session.Player.AddCoin(Income); _session.RemoveCoin(Id); Destroy(this.gameObject); } } catch (System.Exception e) { _logger.LogException(e); } }
public Coin(GameObject coin, Func <GameObject, GameObject> create) { try { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(tag, "Coin " + _id + " Create."); _coin = coin; Id = id; id++; _coin.GetComponent <CoinUpdate>().Income = Income; create(_coin); } catch (System.Exception e) { _logger.LogException(e); } }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "SessionResultAnimation Start."); try { if (File.Exists(Path.Combine(Application.dataPath, "session_list.xml"))) { SessionList = SessionList.Load();//read data from xml } else { SessionList = new SessionList(); } } catch (System.Exception e) { _logger.LogException(e); } }
public static int LogException(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 2) { UnityEngine.Logger logger = (UnityEngine.Logger)LuaObject.checkSelf(l); Exception exception; LuaObject.checkType <Exception>(l, 2, out exception); logger.LogException(exception); LuaObject.pushValue(l, true); result = 1; } else if (num == 3) { UnityEngine.Logger logger2 = (UnityEngine.Logger)LuaObject.checkSelf(l); Exception exception2; LuaObject.checkType <Exception>(l, 2, out exception2); UnityEngine.Object context; LuaObject.checkType <UnityEngine.Object>(l, 3, out context); logger2.LogException(exception2, context); LuaObject.pushValue(l, true); result = 1; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function LogException to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "Statistics Start."); try { _textResult = GetComponent <Text>(); if (File.Exists(Path.Combine(Application.dataPath, "session_list.xml"))) { _textResult.text = getTable(SessionList.Load().Sessions); } else { _textResult.text = "No data"; } } catch (System.Exception e) { _logger.LogException(e); } }
public void Exception(System.Exception e) { logger.LogException(e, context); }
// Generates the system prefab from the configuration void IParserEventSubscriber.PostApply(ConfigNode node) { // Dictionary of bodies generated Dictionary<string, Body> bodies = new Dictionary<string, Body>(); // Load all of the bodies foreach (ConfigNode bodyNode in node.GetNodes(bodyNodeName)) { // Create a logger for this body Logger bodyLogger = new Logger(bodyNode.GetValue("name") + ".Body"); bodyLogger.SetAsActive(); // Attempt to create the body try { currentBody = new Body(); Parser.LoadObjectFromConfigurationNode(currentBody, bodyNode); bodies.Add(currentBody.name, currentBody); Logger.Default.Log("[Kopernicus]: Configuration.Loader: Loaded Body: " + currentBody.name); } catch (Exception e) { bodyLogger.LogException(e); Logger.Default.Log("[Kopernicus]: Configuration.Loader: Failed to load Body: " + bodyNode.GetValue("name")); } // Restore default logger bodyLogger.Flush (); Logger.Default.SetAsActive (); } // Load all of the asteroids foreach (ConfigNode asteroidNode in node.GetNodes(asteroidNodeName)) { // Create a logger for this asteroid Logger logger = new Logger(asteroidNode.GetValue("name") + ".Asteroid"); logger.SetAsActive(); // Attempt to create the Asteroid try { Asteroid asteroid = Parser.CreateObjectFromConfigNode<Asteroid>(asteroidNode); DiscoverableObjects.asteroids.Add(asteroid); Logger.Default.Log("[Kopernicus]: Configuration.Loader: Loaded Asteroid: " + asteroid.name); } catch (Exception e) { logger.LogException(e); Logger.Default.Log("[Kopernicus]: Configuration.Loader: Failed to load Asteroid: " + asteroidNode.GetValue("name")); } // Restore default logger logger.Flush(); Logger.Default.SetAsActive(); } // Glue all the orbits together in the defined pattern foreach (KeyValuePair<string, Body> body in bodies) { // If this body is in orbit around another body if(body.Value.orbit != null) { // Get the Body object for the reference body Body parent = null; if(!bodies.TryGetValue(body.Value.orbit.referenceBody, out parent)) { throw new Exception("\"" + body.Value.orbit.referenceBody + "\" not found."); } // Setup the orbit of the body parent.generatedBody.children.Add(body.Value.generatedBody); body.Value.generatedBody.orbitDriver.referenceBody = parent.generatedBody.celestialBody; body.Value.generatedBody.orbitDriver.orbit.referenceBody = parent.generatedBody.celestialBody; } // Parent the generated body to the PSystem body.Value.generatedBody.transform.parent = systemPrefab.transform; } // Elect root body systemPrefab.rootBody = bodies.First(p => p.Value.orbit == null).Value.generatedBody; // Sort by distance from parent (discover how this effects local bodies) RecursivelySortBodies (systemPrefab.rootBody); // Fix doubled flightGlobals List<int> numbers = new List<int>() { 0 }; int index = bodies.Sum(b => b.Value.generatedBody.flightGlobalsIndex); PatchFGI(ref numbers, ref index, systemPrefab.rootBody); }