コード例 #1
0
ファイル: Logger.cs プロジェクト: zlhtech/unity-decompiled
 /// <summary>
 ///   <para>Logs message to the Unity Console using default logger.</para>
 /// </summary>
 /// <param name="logType">The type of the log message.</param>
 /// <param name="tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
 /// <param name="message">String or object to be converted to string representation for display.</param>
 /// <param name="context">Object to which the message applies.</param>
 public void Log(LogType logType, object message)
 {
     if (!this.IsLogTypeAllowed(logType))
     {
         return;
     }
     this.logHandler.LogFormat(logType, (Object)null, "{0}", (object)Logger.GetString(message));
 }
コード例 #2
0
ファイル: Logger.cs プロジェクト: zzrx79/UnityDecompiled
 public void Log(LogType logType, object message, Object context)
 {
     if (this.IsLogTypeAllowed(logType))
     {
         this.logHandler.LogFormat(logType, context, "{0}", new object[]
         {
             Logger.GetString(message)
         });
     }
 }
コード例 #3
0
ファイル: Logger.cs プロジェクト: zzrx79/UnityDecompiled
 public void Log(object message)
 {
     if (this.IsLogTypeAllowed(LogType.Log))
     {
         this.logHandler.LogFormat(LogType.Log, null, "{0}", new object[]
         {
             Logger.GetString(message)
         });
     }
 }
コード例 #4
0
ファイル: Logger.cs プロジェクト: zzrx79/UnityDecompiled
 public void Log(LogType logType, string tag, object message)
 {
     if (this.IsLogTypeAllowed(logType))
     {
         this.logHandler.LogFormat(logType, null, "{0}: {1}", new object[]
         {
             tag,
             Logger.GetString(message)
         });
     }
 }
コード例 #5
0
ファイル: Logger.cs プロジェクト: zzrx79/UnityDecompiled
 public void LogError(string tag, object message, Object context)
 {
     if (this.IsLogTypeAllowed(LogType.Error))
     {
         this.logHandler.LogFormat(LogType.Error, context, "{0}: {1}", new object[]
         {
             tag,
             Logger.GetString(message)
         });
     }
 }
コード例 #6
0
        public void Log(LogType logType, object message)
        {
            bool flag = this.IsLogTypeAllowed(logType);

            if (flag)
            {
                this.logHandler.LogFormat(logType, null, "{0}", new object[]
                {
                    Logger.GetString(message)
                });
            }
        }
コード例 #7
0
        public void LogError(string tag, object message)
        {
            bool flag = this.IsLogTypeAllowed(LogType.Error);

            if (flag)
            {
                this.logHandler.LogFormat(LogType.Error, null, "{0}: {1}", new object[]
                {
                    tag,
                    Logger.GetString(message)
                });
            }
        }
コード例 #8
0
        public void LogWarning(string tag, object message, Object context)
        {
            bool flag = this.IsLogTypeAllowed(LogType.Warning);

            if (flag)
            {
                this.logHandler.LogFormat(LogType.Warning, context, "{0}: {1}", new object[]
                {
                    tag,
                    Logger.GetString(message)
                });
            }
        }
コード例 #9
0
ファイル: Logger.cs プロジェクト: zlhtech/unity-decompiled
 /// <summary>
 ///   <para>A variant of Logger.Log that logs an error message.</para>
 /// </summary>
 /// <param name="tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
 /// <param name="message">String or object to be converted to string representation for display.</param>
 /// <param name="context">Object to which the message applies.</param>
 public void LogError(string tag, object message, Object context)
 {
     if (!this.IsLogTypeAllowed(LogType.Error))
     {
         return;
     }
     this.logHandler.LogFormat(LogType.Error, context, "{0}: {1}", (object)tag, (object)Logger.GetString(message));
 }
コード例 #10
0
ファイル: Logger.cs プロジェクト: zlhtech/unity-decompiled
 /// <summary>
 ///   <para>A variant of Logger.Log that logs an warning message.</para>
 /// </summary>
 /// <param name="tag">Used to identify the source of a log message. It usually identifies the class where the log call occurs.</param>
 /// <param name="message">String or object to be converted to string representation for display.</param>
 /// <param name="context">Object to which the message applies.</param>
 public void LogWarning(string tag, object message)
 {
     if (!this.IsLogTypeAllowed(LogType.Warning))
     {
         return;
     }
     this.logHandler.LogFormat(LogType.Warning, (Object)null, "{0}: {1}", (object)tag, (object)Logger.GetString(message));
 }